Giter Club home page Giter Club logo

imame4all's People

Watchers

James Cloos avatar

imame4all's Issues

Can't enter service mode (necessary for Robotron).

What steps will reproduce the problem?
1. Launch Robotron in iM4a.
2. Wait for "Factory settings restored" notice.
3. Stare at it and wish your iPhone had an F2 key.

What is the expected output? What do you see instead?
At this point on a real cabinet or PC-based MAME, you'd enter Service Mode in 
order to continue. Since there doesn't appear to be any way to do so on iM4a, 
it's not possible to get in-game in Robotron.

What version of the product are you using? On what operating system?
iMAME4all 1.7, iOS 4.2.1, iPhone 3G.

Please provide any additional information below.
Robotron description on MAWS (no ROMs).
http://maws.mameworld.info/maws/romset/robotron

Original issue reported on code.google.com by vaguerant on 14 Jul 2011 at 1:51

Building with XCode for non-jailbroken device-possible?

Hello all,

this might be a stupid question, but I have just non-jailbroken devices, an 
iCade and an Apple developer account. Is it possible to build imame4all with my 
provisioning profile, then install it on my ipad? 
I couldn't find instructions for this, nor anyone trying the same before, so I 
thought I ask before trying. Thanks. 

What steps will reproduce the problem?
1. Download source
2. Start .xcodeproject
3. ???
4. FUN!!


Original issue reported on code.google.com by [email protected] on 14 Jul 2011 at 6:36

Configuring controls.

I'm having some difficulty remapping some game controls. After pressing "coin" 
+ "start", then navigating to "Input (this game)", I press "B" for "P1 Button 
1". Next I press the button the I would like to use for "P1 Button"

For some reason, it's mapping the button as "ENTER or ENTER J1 JoystickButton 
J2 JoystickButton J3 JoystickButton J4 JoystickButton"

/Please see attachment/

Somehow I got Mame to think I would like all four buttons to be pressed by one 
button. Is there "controls reset" somewhere?

Thanks again for all your hardwork!

Original issue reported on code.google.com by [email protected] on 4 Oct 2010 at 8:28

Attachments:

Remapping buttons not working and says "ENTER or ENTER J1 JoystickButton J2 JoystickButton J3 JoystickButton J4 JoystickButton"

What steps will reproduce the problem?
1. Pressing the two buttons to get to the input controls menu
2. Pressing 'B' for remapping
3. Pressing the desired button

What is the expected output? What do you see instead?
Expected to see the button I pressed remapped to that particular input (ie 
player button 1) but instead I get the message "ENTER or ENTER J1 
JoystickButton J2 JoystickButton J3 JoystickButton J4 JoystickButton"

What version of the product are you using? On what operating system?
1.7 on iOS 4.3.3 iPad 2

Please provide any additional information below.
I tried to delete the cfg file in the roms/imame4all as suggested but there was 
no cfg file at first and when I did save the settings and deleted the cfg file, 
the same problem occurred. Please help me fix this. Thank you for your time an 
effort with this wonderful program!

Original issue reported on code.google.com by [email protected] on 14 Jul 2011 at 1:34

Button 2 in games with wiimote.

What steps will reproduce the problem?
1. In games i test (Twin Cobra, for example), i dont can to launch a bomb with 
button 1 in wiimote, button 2 is ok to fire, and i dont find any function with 
others.
Menu is ok and coin up too.

Only find this issue in button 1, and work fine because i activate ok.


2.
3.

What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?

Imame v1.6.1
wiimote

Please provide any additional information below.
I read forum and more but i dont find a solution.
Very Thk for project.

Miguel.

Original issue reported on code.google.com by [email protected] on 27 May 2011 at 2:03

iphone or wiimote analog support?

What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?


Please provide any additional information below.

Are you planning on adding analog support for those games that can use it 
(arkanoid etc.), either by using the Wiimote's accelerometer, the iphone's 
accelerometer or simply the touch-screen on the iphone? I know the Wii classic 
controller is supported and setting up accelerometers with them may be a bit 
more difficult to implement, but a simple slide-bar or track zone on the screen 
would be good for single-axis analog games or dual-axis analog games 
respectively? I'd love to be able to play racing games, bat-and-ball games and 
track games like missile command with a bit more control from the iphone itself 
without the need to break out a classic controller.

Original issue reported on code.google.com by [email protected] on 29 Sep 2010 at 1:52

D-PAD lag

I've installed the latest version from Cydia. All games have serious lag when 
using the controller (D-PAD). Everything else runs smoothly. I'm on a iPad 
running jailbreaked 3.2.2.

Original issue reported on code.google.com by [email protected] on 15 Nov 2010 at 9:38

Enhancement: Scale Horizontal + Wii Classic Controller

Great work. Thanks a lot for this release!

I'm using version 1.1.

Would be great to see the following enhancements in future releases:

1. Scale Horizontal Video Mode
2. Support for Wii Classic Controller (useful for Street Fighter)

Best regards

Yoshi

Original issue reported on code.google.com by [email protected] on 24 Aug 2010 at 10:16

iCade Enhancement Causes imame4all to not Start

First, thanks for the iCade controller enhancement (and I know its  
experimental at this point)!  

After overwriting the mame file in the iMame package in the Applications 
directory on the iPad, when I tap the iMAME4all icon, the screen immediately 
goes black and then returns to the "desktop."  I have tried rebooting the 
device and reinstalling iMame4all(and reloading the new mame file) with no 
success.

I am running ios 4.3.3 (83J) on an iPAD 1.  My version of iMame4all is 1.6.1.  
When I check the /var/mobile/Library/Logs/CrashReporter on the iPAD, I don't 
find any reports of a crash.




Original issue reported on code.google.com by [email protected] on 6 Jul 2011 at 2:53

Cannot remap buttons on wiimote

What steps will reproduce the problem?
1. start game
2. open ingame options
3. select "input (this game)
4. attempt to change buttons

What is the expected output? What do you see instead?

I expect to be able to change the buttons, but the config is locked

What version of the product are you using? On what operating system?

1.2

Please provide any additional information below.

I would like to switch the X and B buttons so I can play "Punchout" correctly.  
Thanks.

Original issue reported on code.google.com by [email protected] on 1 Sep 2010 at 1:56

Bringin iMame4all up to App Standards

This isn't a bug report, but more of an offer to help bring this wonderful app 
up to snuff, so to speak. Looking through the Info.plist, I notice it's missing 
a few things and same with the file permissions, the hardcoding of some images 
(like the mame image background, etc.), the lack of png iphone optimization (as 
is used with all png on iDevices through pngcrush) and some of the images (lack 
of Default.png and the use of @2x images for the retina display).

Additionally, the use of SBUsesNetwork (in Info.plist) is a little clouded. 
There's a discussion about it here (which says to stick to the documented 
UIRequiresPersistentWiFi instead): 
http://stackoverflow.com/questions/596589/iphone-sdk-internet-connection-detecti
on

I'd like to help if that's okay. I'd like to get it working as close to a 
"real" app as possible, again, if you are cool with it.

Original issue reported on code.google.com by [email protected] on 12 Jul 2011 at 7:24

No audio over HDMI

What steps will reproduce the problem?
1. Connect HDMI output
2. Play game

What is the expected output? What do you see instead?
No audio going over HDMI connection. Other apps all correctly output audio and 
video over HDMI.

What version of the product are you using? On what operating system?
1.6.1, iOS 4.3.1

Please provide any additional information below.
Tried adjusting audio sample rate, tried several different ROMs, none of them 
transmit audio over HDMI.

Original issue reported on code.google.com by [email protected] on 2 May 2011 at 5:39

settings not saving

can you be more specific in how to modify atributes to get the settings to save

the help file is no help at all!

Original issue reported on code.google.com by [email protected] on 1 Mar 2011 at 9:00

flip to Pause option

Pause when face down flipped:

I thought it would be cool if the ipad version of imame4all
could automatically pause when you rotate the unit face down and back up again.
(probably not a good idea to place it face down on a table lest it get 
scratched)

So to pause flip it face down and back up again in one action!

This way if you wanted to go get a coffee or something or if your phone rings 
you could quickly pause play!

And repeat the action to resume.




Original issue reported on code.google.com by [email protected] on 11 Feb 2011 at 4:06

Feature Request - Analogue Stick/Trackball for Vector Games

Hi

Fantastic App. Really well done.

Do you think you could add support for an analogue joystick so that games like 
Star Wars are playable?

Also, could you emulate a trackball - for games like tempest or missile command?

Thanks for listening

Original issue reported on code.google.com by [email protected] on 1 Sep 2010 at 10:36

Game screen clipped on edges

In just about every game I've tried the edges of the screen are cut off.  For 
example, if you play "Magic Sword" you can see that the left and right hand 
sides are cut off.  Instead of seeing "Player" at the top you just see "ayer".  
Or if you play a vertically oriented game like DoDonPachi you can see a power 
meter and text cut off at the top.

This happens in both landscape and portrait.  Even using the "Original Size" 
option, thus removing any scaling, has the same result.

I'm using version 1.1 (this was also present in version 1.0) on an iPad.

BTW, thanks for this emulator!  It works great despite this fairly minor issue!


Original issue reported on code.google.com by [email protected] on 24 Aug 2010 at 8:15

WiiMote control issues.

First off, just want to thank you for all your hardwork as of late. 
Unfortunately I Still seem to be running into d-pad control issues. Where it's 
most noticeable is in "Street Fighter" type games.

What steps will reproduce the problem?
1. Connect WiiMote throught BTStack
2. Start any "Street Fighter" like game...
3. Pulling back (as in to "block"), then try to jump.

What is the expected output? What do you see instead?
One should be able to walk back/block then be able to jump back at moments 
notice. Instead, pulling back leaves you in walk back/blocking state. It makes 
doing a "fire ball" motion virtually impossible.

What version of the product are you using? On what operating system?
iPad, iMame4All 1.3

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 8 Sep 2010 at 7:54

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.