Comments (82)
Sorry -- meant to submit as enhancement.
Original comment by [email protected]
on 11 Jan 2011 at 11:24
from imame4all.
iCade support would be amazing. I have just ordered the iCade, and being able
to use it with mame games would make it way more useful than just the handful
interesting Atari games currently supported...
Original comment by [email protected]
on 22 Apr 2011 at 10:29
from imame4all.
Agree with this support. would love to see icade support
Original comment by [email protected]
on 30 Apr 2011 at 4:06
from imame4all.
Please support icade. Just got one... Need support... +1
Original comment by [email protected]
on 24 May 2011 at 11:41
from imame4all.
Just got my iCade too - Would LOVE to see support
Original comment by [email protected]
on 25 May 2011 at 12:14
from imame4all.
Did some leg work with my icade. Keyboard codes as follows, letter 1 is
keypress, letter 2 is key release.
Up=we, Down=xz, Left=aq, Right=dc, Button1=yt, Button2=uf, Button3=im,
Button4=og, Button5=hr, Button6=jn, Button7=kp, Button8=lv
https://twitter.com/#!/thatdecade/status/73101462904909824
Original comment by [email protected]
on 25 May 2011 at 5:04
from imame4all.
Please add support, would be awesome..
Original comment by [email protected]
on 1 Jun 2011 at 9:12
from imame4all.
[deleted comment]
from imame4all.
imame4all on the iCade: an entirely new dimension -- and, quite honestly, the
main reason I bought the iCade and, ahem, the iPad in the first place. Is there
anything, one can do to support the development effort? I guess "thatdecade"
already mapped the controls ...
Original comment by [email protected]
on 15 Jun 2011 at 4:34
from imame4all.
I put my iCade together yesterday and would love to use it with iMame4all.
In an attempt to do more than just ask for support, I downloaded the source
and took a gander at src/input.cpp and src/input.h. Unfortunately a way to add
iCade support didn't immediately come to mind --but then again I'm not much of
a developer.
So add me to the list of folk that are hoping someone who knows what they're
doing can poke around in there and add support for the iCade.
Original comment by [email protected]
on 17 Jun 2011 at 7:34
from imame4all.
I would love to see this as an added feature!
Original comment by [email protected]
on 18 Jun 2011 at 2:36
from imame4all.
The iCade SDK is now available ...
https://twitter.com/#!/ionaudio/status/84358112819154946 -- Not sure if that is
too helpful though.
Original comment by [email protected]
on 24 Jun 2011 at 11:55
from imame4all.
I would love to see iCade support as well. Can you let us know if this is being
considered for the next release? I'm probably going to hack a wii controller
into it if not...
Original comment by [email protected]
on 1 Jul 2011 at 4:09
from imame4all.
Anyone out there ever compile this beast? I've only compiled iPhone apps before
using XCode, but this looks very different, and I'm not sure how to set up a
build environment for it or where to find documentation that'd set me on the
right path. The makefile starts with lines like:
/home/david/Projects/iphone/toolchain/sdks/iPhoneOS2.0.sdk
The reason I ask is that, being the impatient sort, and wanting to help if I
can, I figured I'd attempt to hack support in there for the iCade. Given my
skill level it wouldn't be quality code, but I can't imagine it could be that
difficult to get some simple iCade support in there, maybe by modifying
whatever loop looks at keyboard input to know that iCade keys are considered to
be pressed until the key's "release" key is struck.
Original comment by [email protected]
on 1 Jul 2011 at 10:05
from imame4all.
I have added iCade support to this app, yes I needed to change the makefile to
remove all the hardcoded stuff.
you can find a build, and the source changes here
http://dl.dropbox.com/u/64469/imame4all-iCade.zip
Original comment by [email protected]
on 1 Jul 2011 at 10:48
from imame4all.
Way too Cool!!!! Downloaded it, SSH'd it to the folder and viola - Things are
AWESOME! Thank you so much!
Original comment by [email protected]
on 2 Jul 2011 at 11:19
from imame4all.
Tried to SSH,no dice:( Could you detail a little more as to the location,and
what folders go where?Im pretty adept,but this one has me stumped!! Thanx for
any suggestions!
Original comment by [email protected]
on 2 Jul 2011 at 4:47
from imame4all.
An official deb will be released soon
Original comment by [email protected]
on 2 Jul 2011 at 4:53
from imame4all.
Thanks so much!!! I'm going to download and install it tonight. I can't wait to
play some donkey kong! :)
Original comment by [email protected]
on 2 Jul 2011 at 5:10
from imame4all.
Awesome!cant wait!
Original comment by [email protected]
on 2 Jul 2011 at 5:20
from imame4all.
[deleted comment]
from imame4all.
works like a charm !!!Yee haa!!
Original comment by [email protected]
on 3 Jul 2011 at 1:36
from imame4all.
I just testet it - It DOES NOT work. iMame4all is closing instantly afer
starting it. The prevous stable version was working like a charm
Original comment by [email protected]
on 4 Jul 2011 at 10:38
from imame4all.
Hope this helps anyone having problems installing.......I had the same issue
with iMame4all closing instantly but then realised I'd forgotten to set
permissions to 777. I re-copied the files across using winscp with 777
permision and it now works perfectly!! The directory on the ipad is "root"
/Applications/iMAME4all.app/ and you will be asked if you wish to overwrite
existing files.....click yes. Then reboot the ipad, pair the iCade as a
bluetooth device and iMame4all should just see it (there is no need to go into
the wiiMote option). Enjoy!!!
Original comment by [email protected]
on 4 Jul 2011 at 8:18
from imame4all.
So,heres what I found:When playing scrolling games,whether it be
horizontal(Defender)or Vertical(commando,galaga,etc)Game gets real choppy as
you start to advance through the game.Now after much tweaking and trial and
error,I have come to the conclusion this only happens when using the iCade.If I
use on-screen controls,no problem.And games like Pacman and Donkey kong work
fine.It dosent seem to be bluetooth lag,so Im hard pressed to wonder why this
is happening,and has anybosdy else expierienced this happening?Very strange
indeed...
Original comment by [email protected]
on 6 Jul 2011 at 12:09
from imame4all.
If finally I recive an icade to test it from iON... I will improve the support.
Meantime I can't figure the problems...as I tested with an apple keyboard. Feel
free to email ION to support me.
Original comment by [email protected]
on 6 Jul 2011 at 3:26
from imame4all.
I've found the same. If I pause the game by going into options and then return
to the game it is back to full speed without the stuttering (for a few minutes
at least!!)
Original comment by [email protected]
on 6 Jul 2011 at 3:55
from imame4all.
I've emailed ION to see if they will send you an iCade. Thanks for all the
hard work! 1941 Rocks.
Original comment by [email protected]
on 6 Jul 2011 at 6:05
from imame4all.
By no means am I complaining about lack of support,just figured beta test, and
keeping everybody aware of bugs or glitches,all in all, the icade works pretty
F'n great.Im pretty pleased with it so far,and after the Atari App(joke)its
awesome to be able to play even over half these games with no problems!Becasuse
its always been MAME baby!!
Original comment by [email protected]
on 6 Jul 2011 at 9:01
from imame4all.
I'd be happy to contribute towards a fund to get you an iCade so it can
officially be supported. Let me know if there is a paypal fund or something I
can send you some money if ION won't send you one.
Original comment by [email protected]
on 7 Jul 2011 at 1:02
from imame4all.
Count me in on Mullerj's Paypal idea. I'm more than happy to support this
project.
Original comment by [email protected]
on 7 Jul 2011 at 1:14
from imame4all.
Im in..
Original comment by [email protected]
on 7 Jul 2011 at 3:01
from imame4all.
There is a paypal link to support me on my other project.
http://code.google.com/p/xpectrum/
Original comment by [email protected]
on 7 Jul 2011 at 4:47
from imame4all.
Done. Thanks for everything you've done so far on this project. It is much
appreciated.
Original comment by [email protected]
on 7 Jul 2011 at 11:37
from imame4all.
After testing various games in Mame, it seems what is happening with slowdown,
is that the keystrokes are being backlogged. the iCade has two keystrokes sent
over bluetooth with each button press as ION designed it. simple games like
Pacman, where only the joystick is used, there is no lag and it stays at 60fps
and you can move the joystick rapidly. shooters where you move the joystick
and press fire at the same time rapidly Mame + iCade starts to have 2 frame
skip, then fighters where you move the joystick in a circle and press buttons
at the same time (roundhouse, fireball moves), frame skip goes to a point where
its too choppy to play. if you dont press anything for a moment, the frame
skip returns to normal and its smooth again, but as soon as you start moving
the joystick and buttons rapidly, its goes back to slowdown. perhaps it needs
some sort of clearing of keystrokes so that it doesn't overlap them as its sent
through bluetooth?
Original comment by [email protected]
on 7 Jul 2011 at 2:12
from imame4all.
[deleted comment]
from imame4all.
I have take a look to Stuart Carny (Manomio) iCade integration code and he is
clearing a keyboard internal buffer doing a BFR, RFR cycle. Maybe this is
helps. Damm it I want an iCade to test it.
Original comment by [email protected]
on 7 Jul 2011 at 3:03
from imame4all.
hi seleuco, i think that is the solution. clearing keyboard buffer and making
imame4all not hold many keystrokes sent other apps that use icade, such as
platform game 'mos speedrun' and the atari emu package, you can move the
controller as fast as you want with button presses at the same time, and it
doesnt start to lag. imame4all if you move the icade joystick in a circle
quickly many times, the framerate drops to unplayable. once the keystrokes
over bluetooth are cleared, and the other issue of setting the buttons so that
1 key is for imame4all settings, then everything is good. 6 buttons then could
be mapped for street fighter II, then it really is a portable mini arcade and
everyone will be happy. all the older games that dont need many buttons (ms
pacman etc) are already perfect using icade with the beta test version.
Original comment by [email protected]
on 7 Jul 2011 at 3:34
from imame4all.
I have uploaded another beta version clearing the keyboar buffer... tell me if
it works. It should be versioned as 1.7b
Original comment by [email protected]
on 7 Jul 2011 at 8:31
from imame4all.
tested 1.7b:
1) the notice regarding iCade support popups up correctly
2) the touch screen to select L2 (quit game) R2 (options) works correctly
3) add coin & start game (red buttons) work correctly
4) 6 additional buttons for mapping (can map street fighter II all punch/kick
buttons) works correctly
5) slowdown happens with 2 or more buttons pressed at once (joy+key, key+key)
slowdown when two buttons are pressed at same time and if one button is pressed
very fast. as if the 2nd keystroke of an icade button (its release mapping) is
busy while the other button press happens at same exact moment. causes
frameskip to go very high. maybe something to do with keystrokes overlapping
and sending at same moment, or that imame is still looking for wiimote or other
bluetooth signals? its getting close to being solved :)
Original comment by [email protected]
on 7 Jul 2011 at 9:54
from imame4all.
[deleted comment]
from imame4all.
Tested 1.7b as well...
1. Previously on a game like 1943, it would get choppy (vertical scroll with
lots of button presses) after a few minutes. This no longer happens. Seems to
work perfectly for me at least on this game. I was pressing buttons pretty
fast along with moving Joystick, so not sure if I just didn't encounter Matt's
finding (#5) because I didn't happen to move the Joystick and press a button at
the exact same time (pretty unlikely though).
2. The two left black buttons (next to red) used to bring up Options and
Exit... but they no longer seem to on my setup. Could be unique to me. No big
deal though...as the on screen buttons work fine.
Awesome work seleuco. Thanks so much.
Original comment by [email protected]
on 7 Jul 2011 at 10:02
from imame4all.
hi, the two left black buttons are now used for mapping so you can use them as
game buttons, and when you need 6 buttons, such as fighting games.
options and exit are done through touch screen only. that way there are more
real buttons for people to setup how they want in the future.
for those new to reading this and buying icades (as it becomes more popular)...
pressing both RED buttons will bring up the Mame options to set up button
mapping how you want for all games and for specific games. sometimes punch and
kick are in the wrong spots (as with double dragon), so you can switch them to
make sense with icade :)
Original comment by [email protected]
on 7 Jul 2011 at 10:05
from imame4all.
Mat-
Thanks for the explanation. That makes complete sense and sounds like a great
feature!
Original comment by [email protected]
on 7 Jul 2011 at 10:10
from imame4all.
Fine... :) good to know 1943 is playable now...
Do you have a iPad 1 or 2?
2 is not an issue, i remapped that buttons as l1/l2 so games with 6 buttons
could be played...
Enviado desde mi iPad
El 08/07/2011, a las 00:00, [email protected] escribió:
Original comment by [email protected]
on 7 Jul 2011 at 10:12
from imame4all.
Hi seleuco
I'm using an iPad 1.
Thanks again.
Original comment by [email protected]
on 7 Jul 2011 at 10:13
from imame4all.
Good findings...
This is not related to wiimote since I use a different bt stack... I hope this
issues will not be related to icade limitations... It is not more than a fake
hid keyboard with a custom firmware. I think that now is when I need the real
hardware... What kind of iPad do you have one or two?
Enviado desde mi iPad
El 07/07/2011, a las 23:55, [email protected] escribió:
Original comment by [email protected]
on 7 Jul 2011 at 10:22
from imame4all.
i am using ipad 1 with 4.2.1 firmware. i decided to delete all the mame .cfg
files to see if there were too many mappings for buttons, but it didn't improve
the mystery of slowdown with fast key presses.
if the slowdown is related to icade limitations it will be sad, but it doesnt
make sense that the itunes store apps that work with icade have no slowdown.
hopefully with a few more donations you can get an icade and everyone can then
test it. the three main icade pages for mapping are here...
** iCade-iOS SDK open source:
https://github.com/scarnie/iCade-iOS
** ipad notepad app capturing keystrokes of iCade:
http://twitpic.com/520vhp
** bluetooth keyboard mappings with icade and mame (on pc):
http://gaming.stackexchange.com/questions/24774/icade-bluetooth-keyboard-mapping
s-for-mame
Original comment by [email protected]
on 7 Jul 2011 at 10:53
from imame4all.
iMame is a very demand app... Atary classics are working also on iMame as I
know... I would know how it works on iPad 2 (mine is :) ... But you right,
maybe there are things that could help like working with threads priorities,
but I need the hw ASAP... ;)
Thanks 4 the links, but my implementation is already based on that samples and
findings and patches sent to me by Todd Laney
Enviado desde mi iPad
El 08/07/2011, a las 00:54, [email protected] escribió:
Original comment by [email protected]
on 7 Jul 2011 at 11:04
from imame4all.
Not sure if anyone else donated but how close are you to being able to get an
iCade?
Original comment by [email protected]
on 7 Jul 2011 at 11:38
from imame4all.
Matt
For what it's worth, I'm 4.3.3 and every game I've tried seems fine. I haven't
tried any of the fighting games with multiple buttons, though.
Original comment by [email protected]
on 8 Jul 2011 at 1:02
from imame4all.
Good news, Martijn.Bosschaart has gift me an iCade to test, that I will
received in a week ... I can't wait to check iCade support. Thanks 4 your
help.
Original comment by [email protected]
on 8 Jul 2011 at 8:05
from imame4all.
In portrait mode, there a way to remove the DPAD and button pictures and just
go full screen while the iCade is detected? If not automatic, is there an
OPTION to make games go FULL SCREEN in iPAD and lose the DPAD and buttons?
Thanks in advance.
Original comment by [email protected]
on 9 Jul 2011 at 3:15
from imame4all.
It doesnt work options/portrait/fullscreen?
Enviado desde mi iPad
El 09/07/2011, a las 17:15, [email protected] escribió:
Original comment by [email protected]
on 9 Jul 2011 at 4:11
from imame4all.
Yep. It was there. My bad, and thanks for the quick response. Most appreciated.
(I simply overlooked it.) !
Original comment by [email protected]
on 9 Jul 2011 at 8:21
from imame4all.
I have uploaded a release candidate with some improvements. let me know how it
works... ;)
Original comment by [email protected]
on 10 Jul 2011 at 11:56
from imame4all.
Issues with 1.7
* do you have to show the Alert saying you detected an iCade on every launch?
The user knows he has an iCade he is sitting right in front of it!
* also the iCade disconnected Alert is annoying too, modal alerts are almost
always a bad UI idea
* When the onscreen controls fade in/out the game screen jumps (I guess to fill
the entire screen) this is distracting. It was much nicer for the game to stay
in one place and the controls fade out (no jump). considering you need to
activate the on screen controls for OPTIONS/EXIT this is something everyone
will see.
* Now a real bug. enable fullscreen/protrait, start game from scratch, select a
ROM and start a game using only iCade controls (except for dismissing iCade
alert at start) on screen controls do not fade out, you have to touch the
screen once then touch iCade to get them to go away.....
Original comment by [email protected]
on 10 Jul 2011 at 5:10
from imame4all.
Issues with 1.7
* do you have to show the Alert saying you detected an iCade on every launch?
The user knows he has an iCade he is sitting right in front of it!
Yes but i like to notice what happen there, and i want to warn users that iCade
could not suited for all games... (and that they can put iMame on fullscreen
;))... anyway it only should bw ahowed one time per launch isnt't it?
* also the iCade disconnected Alert is annoying too, modal alerts are almost
always a bad UI idea
but... this is a situation... that shoud not happen in normal use... isnt't it?
* When the onscreen controls fade in/out the game screen jumps (I guess to fill
the entire screen) this is distracting. It was much nicer for the game to stay
in one place and the controls fade out (no jump). considering you need to
activate the on screen controls for OPTIONS/EXIT this is something everyone
will see.
When the touch acreen controls are showed, the arcade window is relayaut using
the rom resolution, so not much arcade screen are hidden by your fingers (this
is its normal behavieur with the touch controls)... when iCade is working, the
arcade screen is centered... this aproach is also used also with wiimotes..
* Now a real bug. enable fullscreen/protrait, start game from scratch, select a
ROM and start a game using only iCade controls (except for dismissing iCade
alert at start) on screen controls do not fade out, you have to touch the
screen once then touch iCade to get them to go away.....
Ok.. i take a look
Thanks for your testing
Original comment by [email protected]
on 10 Jul 2011 at 5:34
from imame4all.
> i want to warn users that iCade could not suited for all games...
just put some instructions in the help, or at least only show the alert once
and only once (write a flag to disk)
> but... this is a situation... that shoud not happen in normal use... isnt't
it?
I want to leave my iCade in "attract mode" after a few minutes the iCade will
go to sleep messing up the game attract mode. I want to just walk up to it hit
the COIN and START button, not have to dismiss alerts! we want the full
illusion of a real arcade machine.
Original comment by [email protected]
on 10 Jul 2011 at 6:12
from imame4all.
> i want to warn users that iCade could not suited for all games...
just put some instructions in the help, or at least only show the alert once
and only once (write a flag to disk)
i already have put it on in help... like full screen option ... but as you can
see not all people read help... :(
> but... this is a situation... that shoud not happen in normal use... isnt't
it?
I want to leave my iCade in "attract mode" after a few minutes the iCade will
go to sleep messing up the game attract mode. I want to just walk up to it hit
the COIN and START button, not have to dismiss alerts! we want the full
illusion of a real arcade machine.
sadly you always see a keyboard fade in- fade out... because that it is how
iCade works when disconect. i will think on doing an automatic dismiss after
some time for the alerts windows... but it has not high priority.
Original comment by [email protected]
on 10 Jul 2011 at 6:49
from imame4all.
* Now a real bug. enable fullscreen/protrait, start game from scratch, select a
ROM and start a game using only iCade controls (except for dismissing iCade
alert at start) on screen controls do not fade out, you have to touch the
screen once then touch iCade to get them to go away..
i can't get this bug... can you elaborate more?
When i dismiss the alert window and send a iCade key with my keyboard, the
controls are hidden...
Original comment by [email protected]
on 10 Jul 2011 at 7:10
from imame4all.
OK i get the bug... :) Thanks again. It's the problem to test with a keyboard
and not the real HW
Original comment by [email protected]
on 10 Jul 2011 at 7:18
from imame4all.
I have upload 1.7 again fixing Todd bug... and auto dismissing alert views...
but the first one..
Original comment by [email protected]
on 10 Jul 2011 at 11:14
from imame4all.
hey guys thanks for adding the icade support, version 1.7 seems to be working
great so far, i have not noticed any lagging issues like 1.6 had, i do have one
question i cannot access the menu (in game) where i can change button mapping
and autofire setting, how do i access that menu, again, i am not referring to
the imame4all menu.
Original comment by [email protected]
on 11 Jul 2011 at 2:05
from imame4all.
push the START and COIN buttons (both RED buttons)
Original comment by [email protected]
on 11 Jul 2011 at 2:07
from imame4all.
Tried that many times, doesnt seem to work for me, ill try to remove and
reinstall imame4all and try again. Thanks.
Original comment by [email protected]
on 11 Jul 2011 at 4:27
from imame4all.
you must have selected a ROM and have it running before the START+COIN will
bring up the MAME menu.
Original comment by [email protected]
on 11 Jul 2011 at 4:17
from imame4all.
You should remove manualy Mame files on roms folders.. The rom's keyboard
mappingn are stored there,...
Original comment by [email protected]
on 11 Jul 2011 at 4:18
from imame4all.
One thing for GERMAN users of iCade: On a GERMAN keyboard "Y" and "Z" are mixed
up by design - we have QWERT"Z"-Keyboards, not QWERT"Y".
If you start MAME (or the ATARI-Collection or every other iCade game) the games
doesn`t work with "German" settings, because if you use "down" on the joystick,
releasing expects "z" but gets a "y", and "UP" does not work anymore... If
"button 1" is pressed (sending "z" instead of "y") it works till you move the
joystick "down" - but "button 1" does not work as expected too.
I needed 5! hours to find the solution after receiving the iCade (with help of
comment #6)!
Solution: Set the soft keyboard to "english (us)" before using the iCade. It
works, but is anoying, because if iCade is already connected the soft keyboard
doesn't work untill you stop bluetooth, and after gaming the keyboard and
autocorect (from german view) is mixed up with english ...
In Deutsch (for deperate German userslike me): Lösung : Um in imame4all mit
der iCade auf dem ipad und mame oder atari zu spielen, vorher das iPad bzw. die
Eingabesprache auf "english (us)" stellen, damit der Joystick-Bug behoben ist!
Is it possible that imame4all detects the settimg of the keyboard, and if it is
set to "German" just exchange "Y" and "Z" internaly? Or displays a warning? Or
makes it possible to set the key/button-mapping manually?
Original comment by [email protected]
on 11 Jul 2011 at 5:20
from imame4all.
This is a nasty iCade behaviour, but it is a fake keyboard with a custom
firmware ... when i recive the cabinet i will think on it... now I already have
sent the deb file to publish on Cydia.
Original comment by [email protected]
on 11 Jul 2011 at 7:28
from imame4all.
Hi everybody. I'm running the experimental version published by Todd via a
precompiled "mame" executable for ipad with my recently received iCade and an
iPad one and it works pretty well. I'm just noticing glitches when I press too
many buttons (like firing a lot). There's image freezes but sound is still on
and I can hear myself being killed :-)
I just wanted to say THANKS and add a feature request: wouldn't it be great to
have an option for a full-screen non-portrait (cabinet?) mode? It would fit the
iCade and the iPad screen size perfectly.
If there´s any other place to add feature requests I'd love to post it there
if anyone's kind enough to send me a pointer.
Thanks a lot
Original comment by [email protected]
on 12 Jul 2011 at 2:46
from imame4all.
Seleuco put 1.7 on Cydia, should have all that and more.
Original comment by [email protected]
on 12 Jul 2011 at 2:50
from imame4all.
oh, yes! upgraded, tested and beautifully working!! Thanks!!
Original comment by [email protected]
on 13 Jul 2011 at 10:16
from imame4all.
[deleted comment]
from imame4all.
[deleted comment]
from imame4all.
The source is only up to 1.6.1 - will you be posting the 1.7 source soon?
Original comment by [email protected]
on 19 Jul 2011 at 12:49
from imame4all.
I'm not tagged it yet, but it is all in main trunk
Original comment by [email protected]
on 19 Jul 2011 at 4:48
from imame4all.
iCade support is not working whit iOS 6 and the new jailbreak.
Original comment by [email protected]
on 6 Feb 2013 at 4:40
from imame4all.
Imame4all is only supported on ios 5.x. It has issues on iOS 6.
I'm not currently supporting imame4all since it has been replaced by mame4ios
reloaded.
I will update mame4ios reloaded on cydia to support iOS 6.x.
Original comment by [email protected]
on 6 Feb 2013 at 8:57
from imame4all.
Can you add an option to where I can make the controller and buttons smaller
for the iPad? Maybe a slide bar or something. By the Gridlee is working great.
Is this you?
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=303303&page=0&
view=expanded&sb=5&o=&fpart=1&vc=1
Anyway it have not been taken down from the iTunes yet. Only have Gridlee on
it. Been over a week since the released. After the app loaded up the
gridlee.zip become unhidden. I think the name of iMAME4All or anything that
have MAME name will be taken down from iTunes.
Original comment by [email protected]
on 9 Feb 2013 at 10:48
from imame4all.
Oh I forgot to ask. Can you add second player start button? Just for Pacman and
some others that switch players.
Original comment by [email protected]
on 9 Feb 2013 at 10:49
from imame4all.
Gridlee can't load neogeo.zip (MAME). Therefore NEO-GEO games like Puzzle
Bobble will report missing roms.
Original comment by [email protected]
on 15 Feb 2013 at 8:45
from imame4all.
Related Issues (20)
- Enhancement: Scale Horizontal + Wii Classic Controller HOT 2
- Enhacement: hide buttons in portrait mode. HOT 1
- Cannot remap buttons on wiimote HOT 1
- Feature Request - Analogue Stick/Trackball for Vector Games HOT 5
- WiiMote control issues. HOT 6
- iphone or wiimote analog support? HOT 4
- Configuring controls. HOT 5
- D-PAD lag HOT 3
- flip to Pause option HOT 1
- settings not saving HOT 2
- Add iControlPad support HOT 2
- No audio over HDMI HOT 2
- how to add new game that out of support list? HOT 1
- Button 2 in games with wiimote. HOT 3
- iCade Enhancement Causes imame4all to not Start HOT 4
- Bringin iMame4all up to App Standards HOT 16
- Remapping buttons not working and says "ENTER or ENTER J1 JoystickButton J2 JoystickButton J3 JoystickButton J4 JoystickButton" HOT 20
- Can't enter service mode (necessary for Robotron). HOT 14
- Building with XCode for non-jailbroken device-possible? HOT 30
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