Comments (3)
Epic.OnlineServices.Logging.LoggingInterface.SetLogLevel(
Epic.OnlineServices.Logging.LogCategory.AllCategories,
Epic.OnlineServices.Logging.LogLevel.Warning);
from eos_plugin_for_unity.
A change has been made in the development branch to default it to be off. To enable it, go to 'Scripting Define Symbols' in 'Player Settings'. This change is expected to make it to the public stable
branch in a release sometime after 2.0.0.
from eos_plugin_for_unity.
Should be in the public plugin as of EOM July
from eos_plugin_for_unity.
Related Issues (20)
- Exclude EOS Related files on EOS_DISABLE being set. HOT 2
- Setting the system calendar to use Thai format will throw exceptions when logging HOT 1
- Change line 621 in EpicOnlineServicesConfigEditor.cs HOT 4
- [Android] Crash when Minify is active HOT 4
- Frequent memory corruption issues when using the plugin on some platforms HOT 4
- Error "Player data storage: could not receive data: too much of it." HOT 5
- Support On Xbox O|S and PS4/PS5 HOT 1
- I am using this library and authenticating login with Steam Session, but token expires. HOT 4
- Push to talk adds big delay. HOT 7
- EOS SDK (unfortunately still) causes memory crashes.
- Achievement icon display abnormally after token expired and updated HOT 16
- Unable to incorporate it in my project. HOT 4
- Connect token expires and isn't being refreshed correctly HOT 6
- How to show the notification when unlocking an achievement? HOT 1
- EOSManager.Instance.Init failing with InvalidParameters HOT 1
- Exception: Epic Online Services didn't init correctly: InvalidParameters HOT 6
- Syntax errors in release HOT 7
- test HOT 1
- Sessions HOT 2
- Netcode for GameObjects - Kicking a client as a host also kicks the host. (only with EOSTransport) HOT 6
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from eos_plugin_for_unity.