Comments (1)
Not sure how, but changed some IDs, and also added a version #, and it initializes now. AuthInterface.CopyIdToken
still returns a null token but that's an issue for another day.
There is no version # on the dev portal, but EOS won't init without something in that version # field of the EOS config. It didn't seem to care what it was (tried a few numbers and they all worked).
Closing issue
from eos_plugin_for_unity.
Related Issues (20)
- Exception: Epic Online Services didn't init correctly: InvalidParameters HOT 6
- Syntax errors in release HOT 7
- test HOT 1
- Sessions HOT 2
- Netcode for GameObjects - Kicking a client as a host also kicks the host. (only with EOSTransport) HOT 6
- Using EOS Voice as an Audio Source (LocalRTCOptions) on Create/Join Lobbies HOT 4
- Manual Achievements not working for me - First time using Epic games plugin for Unity HOT 5
- Interrupting joining process causes the host to crash. HOT 8
- Having issues with member inconsistency and lobby backend attributes missing from client. HOT 2
- Member count not updating on host HOT 5
- Win32 Exception HOT 3
- Editor hangs when playing more than one time HOT 5
- NULL EOS Platform returned by native code: issue probably occurred in GFX Plugin! HOT 6
- Error from adding package via Git URL HOT 2
- Reauthorization via steam session ticket HOT 5
- First launch per steam account fails to connect to EOS service (always). HOT 4
- Keychain access request on Mac HOT 4
- Error after importing EOS tarball in Unity on MAC. HOT 2
- UnreliableUnordered reliability is resending packets when more than one client is connected to you HOT 4
- "eac_launcher" app not opening HOT 7
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