Comments (4)
Hi @bilck, sorry for the delayed response.
This doesn't happen if minify is disabled.
I don't know EOS proguard rules and it's not clear in the
I think I can infer the remainder of what you meant to include ("it's not clear in the documentation"?). But for the sake of clarity, can you amend your issue comment and complete your thought starting with "I don't know EOS proguard rules and it's not clear in the..." (or just confirm my inference is correct)?
A few other questions I have:
- Are you using ProGuard and Minify? (There shouldn't be a problem with that AFAIK, but just checking)
- Do you have any special configuration set up for ProGuard or Minify that might be errantly labeling some portion of the EOS plugin as dead code?
- This "smells" to me like it may be an issue related to threading. I know that the EOS SDK has some threading quirks - these might be to blame, although I don't understand why it would only be failing when minify is enabled...
- From reading the player log (thank you for providing that by the way!) it seems that the exception is being thrown by the EOS SDK itself, which means the plugin code isn't catching it for some reason. It's not clear to me where the plugin is making that call to the SDK from. Could you add some log statements where you suspect the plugin is calling this so we can investigate further?
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- No we are not using Proguard. The reason we detected this is because we tried to enable it in this project.
I will try to investigate more as soon as we get some time to investigate this in more details.
For now, that's all we have.
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Hi @bilck, just following up. Were you able to do more investigative work on this issue, or perhaps even resolve it?
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Hi @bilck, without additional information to work with, I'm going to close this issue. Please feel free to re-open if the issue persists or you have additional information. If you've resolved the issue that would be really good to know, just so we can document what the resolution is along with the probable cause. Thank you so much for bringing this to our attention in the first place. :)
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Related Issues (20)
- EOS_Connect_Login - Error response received from backend - Invalid Client HOT 1
- SteamManager callback re-use edge case HOT 4
- Errors in WindowsPlatformSpecifics when using EOS_DISABLE define HOT 2
- AddNotifyLobbyUpdate, AddNotifyMemberUpdateReceived triggers callbacks only on the local player that modifies the attribute. HOT 6
- Google as Identity Provider for Android mobile HOT 8
- 3.2.0 warning: "asmdef will not be compiled, because it has no scripts associated with it" HOT 6
- EOS_DISABLE Scripting Define not compiling HOT 1
- 3.2.0 - wrong placeholders in PlatformSpecificAssets/EOS/[Windows|Mac|Linux]/EasyAntiCheat/Settings.json HOT 2
- LogEOS crashes when incremental GC is enabled on the actual Android device. HOT 1
- Plugin does not detect epic deployment id override arg HOT 4
- Attempted to create lobby with a RTC Room, but RTC is locally disabled. HOT 3
- v3.2.0 DllNotFoundException on Mac? HOT 30
- libEOSSDK-Mac-Shipping.dylib on the latest one is corrupted HOT 4
- Session" class wrapper from PlayEveryWare,
- Bug with "Session" class wrapper from PlayEveryWare, variable "NumConnections" stuck at 1 no matter how many players join HOT 3
- Error calling showfriends: not configured. HOT 4
- NetCode - Transport HOT 1
- Cannot log in on AuthFriends Scene HOT 18
- Missing EOSSDK for Android? HOT 4
- EAC Settings.json is Reset every Build. HOT 2
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