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arthur740212 avatar arthur740212 commented on June 16, 2024 1

It looks like we don't have reauthentication ready for steam yet.
But we might have that setup for auth login,
let us check for a bit, will get back to you once we have an answer.

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Jason-PEW avatar Jason-PEW commented on June 16, 2024

Hello,

Thank you for reaching out. While we work on getting this added to the plugin properly, let me give you a walkthrough on how to set this up yourself.

When you successfully log in using StartConnectLoginWithSteamSessionTicket() or CreateConnectUserWithContinuanceToken(), you'll want to call ConnectInterface.AddNotifyAuthExpiration(). In the OnAuthExpirationCallback you'll want to call StartConnectLoginWithSteamSessionTicket() again.

The AuthExpiration event will happen when reauthentication needs to happen, and calling the connect login function again will handle that reauthentication for you.

An example of this can be found in EOSManager.cs line 1250 ConfigureConnectExpirationCallback()

Please let me know if this helps or if I can provide further assistance.

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Satiriano avatar Satiriano commented on June 16, 2024

Hey, thanks for getting back to me. I'll test this out and get back to you.

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paulhazen avatar paulhazen commented on June 16, 2024

Hi @Satiriano, did this end up working for you? I'm going to mark this issue as closed, but mark it as unresolved because it's not something that we actually have an in-place solution or example for, and I want to keep track of it so we can add that in the future. Please feel free to re-open if your issue is persisting, or if you feel there is something broken about the implementation.

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