Comments (4)
It looks like we don't have reauthentication ready for steam yet.
But we might have that setup for auth login,
let us check for a bit, will get back to you once we have an answer.
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Hello,
Thank you for reaching out. While we work on getting this added to the plugin properly, let me give you a walkthrough on how to set this up yourself.
When you successfully log in using StartConnectLoginWithSteamSessionTicket()
or CreateConnectUserWithContinuanceToken()
, you'll want to call ConnectInterface.AddNotifyAuthExpiration()
. In the OnAuthExpirationCallback you'll want to call StartConnectLoginWithSteamSessionTicket()
again.
The AuthExpiration event will happen when reauthentication needs to happen, and calling the connect login function again will handle that reauthentication for you.
An example of this can be found in EOSManager.cs line 1250 ConfigureConnectExpirationCallback()
Please let me know if this helps or if I can provide further assistance.
from eos_plugin_for_unity.
Hey, thanks for getting back to me. I'll test this out and get back to you.
from eos_plugin_for_unity.
Hi @Satiriano, did this end up working for you? I'm going to mark this issue as closed, but mark it as unresolved
because it's not something that we actually have an in-place solution or example for, and I want to keep track of it so we can add that in the future. Please feel free to re-open if your issue is persisting, or if you feel there is something broken about the implementation.
from eos_plugin_for_unity.
Related Issues (20)
- Syntax errors in release HOT 7
- test HOT 1
- Sessions HOT 2
- Netcode for GameObjects - Kicking a client as a host also kicks the host. (only with EOSTransport) HOT 6
- Using EOS Voice as an Audio Source (LocalRTCOptions) on Create/Join Lobbies HOT 4
- Manual Achievements not working for me - First time using Epic games plugin for Unity HOT 5
- Interrupting joining process causes the host to crash. HOT 8
- Having issues with member inconsistency and lobby backend attributes missing from client. HOT 2
- Member count not updating on host HOT 5
- Win32 Exception HOT 3
- Editor hangs when playing more than one time HOT 5
- NULL EOS Platform returned by native code: issue probably occurred in GFX Plugin! HOT 6
- Error from adding package via Git URL HOT 2
- Reauthorization via steam session ticket HOT 4
- First launch per steam account fails to connect to EOS service (always). HOT 4
- Keychain access request on Mac HOT 4
- Error after importing EOS tarball in Unity on MAC. HOT 2
- UnreliableUnordered reliability is resending packets when more than one client is connected to you HOT 4
- "eac_launcher" app not opening HOT 7
- How do I invite players to EOS lobby set as InviteOnly via Steam invite? HOT 2
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