Comments (5)
Currently we have patch fix for this. You'll see this fix in the next release.
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This work is currently in progress. This will be fixed after 2.0.0.
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There is a kind of band-aid fix for this issue that made it into 2.0.0 (it forces the window into 16:9). A more permanent fix will be after 2.0.0.
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Oh woops I meant to mark this differently.
Changes for UI in the samples are expected in the August update, which is EOM.
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Hello @pewcworrell, please update to the latest 2.1.0 version. We have pushed a fix for this issue, let me know if it works for you!
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Related Issues (20)
- Mac Unity Editor - compiler error due to symbol duplication (due to compiler directives) HOT 4
- Error when using EOS_DISABLE define HOT 4
- Login on Editor and Mac works, but Windows dont HOT 4
- Fail to find the right way to set identifiers HOT 6
- EOSTransport.GetUserId(ulong clientId) should be public. HOT 2
- EOSTransport.GetCurrentRtt not implemented HOT 2
- StartConnectLoginWithEpicAccount returns InvalidUser (user_not_found, 110016, EOS User Identity not found) on Live for real user (debug user works) HOT 6
- EOSManager should expose a way to perform auth login with suppress UI flag HOT 2
- Steam Manager does not use recommended ticket HOT 1
- Steam sample code encourages false assumptions about ticket expiry HOT 2
- Windows build - crash on start due to unhandled exception in `EOS_IntegratedPlatform_CreateIntegratedPlatformOptionsContainer` HOT 9
- ContinuanceToken ToString always fails, so they cannot be logged out or seen HOT 2
- Side loaded config dll not loaded in editor? HOT 5
- Add a checkmark to config to disable EOSBootstrapper.exe installation HOT 1
- "Use Unity App Version for ..." checkmark set to true causes IOException during build HOT 3
- Unity 6 Preview Build Support for Android (and possibly iOs) HOT 3
- EOS_Connect_Login - Error response received from backend - Invalid Client HOT 1
- SteamManager callback re-use edge case HOT 1
- Errors in WindowsPlatformSpecifics when using EOS_DISABLE define HOT 2
- AddNotifyLobbyUpdate, AddNotifyMemberUpdateReceived triggers callbacks only on the local player that modifies the attribute. HOT 4
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