Comments (4)
We will either ship a hotfix for this release today - or make the change as part of our next release that should be coming within the week. For the time being, you should be able to resolve the issue by surrounding the MacOSPlatformSpecifics
class definition with
#if !EOS_DISABLE
/* ... */
#endif
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I think in this case, it is better to wait for a new release.
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Closing because this has been resolved in development
with PR #662. The change will be included in our upcoming release.
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@andrew-hirata-playeveryware, @arthur740212 Do y'all have thoughts on whether we should do a hotfix or fix it in the next release?
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Related Issues (20)
- Side loaded config dll not loaded in editor? HOT 5
- Add a checkmark to config to disable EOSBootstrapper.exe installation HOT 2
- "Use Unity App Version for ..." checkmark set to true causes IOException during build HOT 3
- Unity 6 Preview Build Support for Android (and possibly iOs) HOT 3
- EOS_Connect_Login - Error response received from backend - Invalid Client HOT 1
- SteamManager callback re-use edge case HOT 4
- Errors in WindowsPlatformSpecifics when using EOS_DISABLE define HOT 2
- AddNotifyLobbyUpdate, AddNotifyMemberUpdateReceived triggers callbacks only on the local player that modifies the attribute. HOT 6
- Google as Identity Provider for Android mobile HOT 8
- 3.2.0 warning: "asmdef will not be compiled, because it has no scripts associated with it" HOT 6
- EOS_DISABLE Scripting Define not compiling HOT 1
- 3.2.0 - wrong placeholders in PlatformSpecificAssets/EOS/[Windows|Mac|Linux]/EasyAntiCheat/Settings.json HOT 2
- LogEOS crashes when incremental GC is enabled on the actual Android device. HOT 1
- Plugin does not detect epic deployment id override arg HOT 4
- Attempted to create lobby with a RTC Room, but RTC is locally disabled. HOT 2
- v3.2.0 DllNotFoundException on Mac? HOT 30
- libEOSSDK-Mac-Shipping.dylib on the latest one is corrupted HOT 3
- Session" class wrapper from PlayEveryWare,
- Bug with "Session" class wrapper from PlayEveryWare, variable "NumConnections" stuck at 1 no matter how many players join
- Error calling showfriends: not configured.
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