Comments (6)
@paulhazen It looks like there is no convenient way to do this yet. If you ask me how it would be convenient to use - user should be able to create several config files so that there is a config for each environment and so that in Init user can specify the index of the environment that needs to be used.
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@paulhazen It looks like there is no convenient way to do this yet. If you ask me how it would be convenient to use - user should be able to create several config files so that there is a config for each environment and so that in Init user can specify the index of the environment that needs to be used.
I agree that our story around this feature could be a better one. I've added it to our tasking for us to discuss how to approach this in a better way. Since this is no longer an "issue," but more accurately a feature request, I'm going to mark this issue as "unresolved," (which we use for issues like this) and close the issue.
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The way that this is supported is via Tools -> EOS Plugin -> EOS Configuration
under the 'Main' section header, there is a section where you can add overrides.
In order to indicate the override you want to use; you need to copy and paste the value from the list into the fields above this section in that window. We do document this process here in our documentation - but I believe it could be made clearer in the documentation and be more intuitive in the user interface. We will consider adding a task to our list to better support this scenario.
In the meantime, between the screenshot and the documentation link above, I think this should resolve your issue. Please feel free to reach back out if it does not. If it does though, please feel free to close out this issue.
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@paulhazen Thank you, now itβs clear where to enter additional identifiers. However, I didn't understand how to switch them. I see the documentation mentions "the sandbox ID can be overridden with the launch argument", but what does the launch argument mean? Can you provide an example? Usually in most other plugins IDs are specified during initialization, so it seems that this should be set here EOSManager.Instance.Init()
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@BestStream The documentation mentioning the launch argument pertains to launching to the application from the command line - as far as I understand your scenario it does not apply.
It seems like we could stand to do some work on the documentation around this feature - I'll make a note for us to do that in an upcoming release.
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However, I didn't understand how to switch them.
Unfortunately, the overrides list is more like a list that you can copy and paste from. Our User Interface could use some improvement in this area. So when you want to switch you'll need to copy and paste them into the non-override value entry on that same window. Regardless of that not being the best implementation; does that make sense to you?
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Related Issues (20)
- EOS_Connect_Login - Error response received from backend - Invalid Client HOT 1
- SteamManager callback re-use edge case HOT 4
- Errors in WindowsPlatformSpecifics when using EOS_DISABLE define HOT 2
- AddNotifyLobbyUpdate, AddNotifyMemberUpdateReceived triggers callbacks only on the local player that modifies the attribute. HOT 6
- Google as Identity Provider for Android mobile HOT 8
- 3.2.0 warning: "asmdef will not be compiled, because it has no scripts associated with it" HOT 6
- EOS_DISABLE Scripting Define not compiling HOT 1
- 3.2.0 - wrong placeholders in PlatformSpecificAssets/EOS/[Windows|Mac|Linux]/EasyAntiCheat/Settings.json HOT 2
- LogEOS crashes when incremental GC is enabled on the actual Android device. HOT 1
- Plugin does not detect epic deployment id override arg HOT 4
- Attempted to create lobby with a RTC Room, but RTC is locally disabled. HOT 3
- v3.2.0 DllNotFoundException on Mac? HOT 30
- libEOSSDK-Mac-Shipping.dylib on the latest one is corrupted HOT 4
- Session" class wrapper from PlayEveryWare,
- Bug with "Session" class wrapper from PlayEveryWare, variable "NumConnections" stuck at 1 no matter how many players join HOT 3
- Error calling showfriends: not configured. HOT 4
- NetCode - Transport HOT 1
- Cannot log in on AuthFriends Scene HOT 18
- Missing EOSSDK for Android? HOT 4
- EAC Settings.json is Reset every Build. HOT 2
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