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mohumohu-corp avatar mohumohu-corp commented on September 28, 2024

I found that we could fix the above crash by adding 3 using keywords to the AndroidPlatformSpecifics.ConfigureAndroidActivity().

private static void ConfigureAndroidActivity()
{
    UnityEngine.Debug.Log("EOSAndroid: Getting activity context...");
    using AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
    using AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");

    if(activity != null)
    {
        UnityEngine.Debug.Log("EOSAndroid: activity context found!");
        using AndroidJavaClass pluginClass = new AndroidJavaClass("com.epicgames.mobile.eossdk.EOSSDK");

        UnityEngine.Debug.Log("EOSAndroid: call EOS SDK init.");
        pluginClass.CallStatic("init", activity);
    }
    else
    {
        UnityEngine.Debug.LogError("EOSAndroid: activity context is null!");
    }
}

The build.gradle file seems to be out of date.
According to the official release notes, the EOS SDK depends on the following packages now.
(https://dev.epicgames.com/docs/epic-online-services/release-notes)

implementation 'androidx.appcompat:appcompat:1.5.1
implementation 'androidx.constraintlayout:constraintlayout:2.1.4
implementation 'androidx.security:security-crypto:1.0.0
implementation 'androidx.browser:browser:1.4.0

from eos_plugin_for_unity.

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