Comments (2)
Ahoy @PetrBodnar! Our team has fixing this as a high priority sprint task, and is going through code review now.
Currently this Settings.json
file is regenerated every time you build. The current work around would be to make those replacements yourself, which I admit is pretty tedious! Our team will fix this set of strings as soon as possible so that builds will be generated with the appropriate Settings.json
for EasyAntiCheat.
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This has been merged in to the development
branch. Thank you for filing this issue!
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Related Issues (20)
- Side loaded config dll not loaded in editor? HOT 5
- Add a checkmark to config to disable EOSBootstrapper.exe installation HOT 2
- "Use Unity App Version for ..." checkmark set to true causes IOException during build HOT 3
- Unity 6 Preview Build Support for Android (and possibly iOs) HOT 3
- EOS_Connect_Login - Error response received from backend - Invalid Client HOT 1
- SteamManager callback re-use edge case HOT 4
- Errors in WindowsPlatformSpecifics when using EOS_DISABLE define HOT 2
- AddNotifyLobbyUpdate, AddNotifyMemberUpdateReceived triggers callbacks only on the local player that modifies the attribute. HOT 6
- Google as Identity Provider for Android mobile HOT 8
- 3.2.0 warning: "asmdef will not be compiled, because it has no scripts associated with it" HOT 6
- EOS_DISABLE Scripting Define not compiling HOT 1
- LogEOS crashes when incremental GC is enabled on the actual Android device. HOT 1
- Plugin does not detect epic deployment id override arg HOT 4
- Attempted to create lobby with a RTC Room, but RTC is locally disabled. HOT 2
- v3.2.0 DllNotFoundException on Mac? HOT 30
- libEOSSDK-Mac-Shipping.dylib on the latest one is corrupted HOT 4
- Session" class wrapper from PlayEveryWare,
- Bug with "Session" class wrapper from PlayEveryWare, variable "NumConnections" stuck at 1 no matter how many players join HOT 1
- Error calling showfriends: not configured.
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