Comments (5)
I'm having the same issue I think. Empty project, I import the plugin through github, install the samples. If I run the AuthAndFriends Sample in the Editor I get a "Win32 Exception". If I build that scene and run it, the logs look like everything is working (assuming I've set all the settings to the same as my actual epic game) but none of the input fields can be clicked on, none of the buttons work, only way out is alt-f4.
This is on windows 10, x64
Player.log
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I'm also having the same issue. Fresh install and can't seem to click on anything. I noticed TAB does goes between the fields but I cannot select anything.
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Thank you for the report and also attaching that log. We will take a look.
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In the later versions of Unity the Standalone Input Module does not import properly. You must find the gameobject in each sample scene and remove and replace the EventSystem. The easiest way to do this:
- Open a sample scene.
- Delete 'EventSystem" gameobject in scene.
- Add new EventSystem gameobject through menus "GameObject->UI->EventSystem
- Save the scene.
- Repeat for each sample scene or ones that you intend to use.
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We reverted back to the old input system for the 2.0.0 release. You should see that change corrected now and it should resolve your issue.
Addt. what @TheSLAP said is pretty much correct.
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Related Issues (20)
- After the EOSManager is initialized, but before any other actions, "Failed to connect to Stomp! HS: ws upgrade unauthorized" error occurs regularly HOT 7
- After I successfully called StartLogout, GetLocalUserId not null and valid HOT 5
- GC Alloc > 0B HOT 8
- DllNotFoundException: libDynamicLibraryLoaderHelper on macOS ARM HOT 5
- EOSManager_EOSGetters.cs:72 - here a annoying error constantly appears, although this is not the error HOT 6
- Connection successful, but Overlay hot key still ignored? HOT 4
- Fail to build for Linux Server HOT 4
- Mac Unity Editor - compiler error due to symbol duplication (due to compiler directives) HOT 4
- Error when using EOS_DISABLE define HOT 4
- Login on Editor and Mac works, but Windows dont HOT 4
- Fail to find the right way to set identifiers HOT 6
- EOSTransport.GetUserId(ulong clientId) should be public. HOT 2
- EOSTransport.GetCurrentRtt not implemented HOT 2
- StartConnectLoginWithEpicAccount returns InvalidUser (user_not_found, 110016, EOS User Identity not found) on Live for real user (debug user works) HOT 6
- EOSManager should expose a way to perform auth login with suppress UI flag HOT 2
- Steam Manager does not use recommended ticket HOT 1
- Steam sample code encourages false assumptions about ticket expiry HOT 2
- Windows build - crash on start due to unhandled exception in `EOS_IntegratedPlatform_CreateIntegratedPlatformOptionsContainer` HOT 9
- ContinuanceToken ToString always fails, so they cannot be logged out or seen HOT 2
- Side loaded config dll not loaded in editor? HOT 5
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