Comments (6)
Hi @BestStream - I'm not seeing the error on my end - although I don't doubt you are experiencing it. Can you give a little more detail (for instance, can you post when the error is?)
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@paulhazen I'm referencing this code, so it seems obvious when the error occurs - when I use GetEOSEcomInterface
in the Editor
public Epic.OnlineServices.Ecom.EcomInterface GetEOSEcomInterface()
{
#if UNITY_EDITOR
UnityEngine.Debug.LogError("Attempting to grab the EComInterface in the " +
"Editor: Won't work because the overlay isn't supported in the Unity Editor");
#endif
return GetEOSPlatformInterface()?.GetEcomInterface();
}
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Apologies for my continued lack of understanding. Let me see if I can be more precise with my questions.
It is true that if you are trying to get the interface for the ECommerce component of the EOS SDK from within the editor you will and should get an error telling you that because the plugin is running within the editor, it cannot interact with the overlay - which is the only context in which the ECommerce component should be utilized.
You say that this error constantly appears, but that this is not the error. What exactly do you mean by it not being the error?
Are you using one of the sample scenes, or are you encountering this problem in your own implementation? Either way, can you tell me what input interaction precipitates the error being triggered?
Much thanks for your patience while I try and help you track this down.
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No description provided.
As a matter of good practice - I endeavor to respond accommodatingly to issues filed regardless of adherence or lack thereof to norms - but it may serve both of us well moving forward if you are able to fill out the description of the issue you are experiencing and provide a little more context from the beginning. Just a gentle suggestion that might help us more quickly arrive at a solution for you when a problem arises.
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@paulhazen The overlay doesn't work, that's true. But it is not true that the overlay is the only thing in Ecom interface. Both Offers and Entitlements work in the Editor. I implemented the entire purchasing experience in the Editor and MacOS (have to open the browser instead of the overlay, but this is ok enough). So this error should be displayed before attempting to use the overlay, but not the entire Ecom interface as a whole.
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Related Issues (20)
- Please support Ecommerce for MacOS HOT 7
- Importing via git link does not work on Unity 2022.3.13 (tarball works)
- Fail to find RTCOptions in 3.1.2 UNITY_EDITOR_OSX (3.1.1 works) HOT 2
- Compatibility with Unity editor version 2022.3.2f1
- Windows Build failed when using tarball in releases HOT 13
- Library/PackageCache/com.playeveryware.eos@c13536130d/Runtime/Core/PlatformSpecifics.cs(91,55): error CS1061: 'Options' does not contain a definition for 'RTCOptions' and no accessible extension method 'RTCOptions' accepting a first argument of type 'Options' could be found (are you missing a using directive or an assembly reference?) HOT 2
- Please advise (failed to find this in the docs and examples) how to login in a way to ask for permission only the first time and not request again when permission is already provided HOT 3
- After the EOSManager is initialized, but before any other actions, "Failed to connect to Stomp! HS: ws upgrade unauthorized" error occurs regularly HOT 7
- After I successfully called StartLogout, GetLocalUserId not null and valid HOT 5
- GC Alloc > 0B HOT 8
- DllNotFoundException: libDynamicLibraryLoaderHelper on macOS ARM HOT 5
- Connection successful, but Overlay hot key still ignored? HOT 4
- Fail to build for Linux Server HOT 4
- Mac Unity Editor - compiler error due to symbol duplication (due to compiler directives) HOT 4
- Error when using EOS_DISABLE define HOT 4
- Login on Editor and Mac works, but Windows dont HOT 4
- Fail to find the right way to set identifiers HOT 6
- EOSTransport.GetUserId(ulong clientId) should be public. HOT 2
- EOSTransport.GetCurrentRtt not implemented HOT 2
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