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andrew-hirata-playeveryware avatar andrew-hirata-playeveryware commented on May 27, 2024

Hello and sorry for the long wait in replying!

Yes, that's the general pattern. i.e. if persistent login works, that means the user has logged in with that before and it is reasonable that the user would expect that flow. However, if you're integrating with something like the Epic Game Store, I believe they pass along credentials that you can use the login with as well. Those can be grabbed via environment variables, or via the EOSManager.GetCommandLineArgsFromEpicLauncher method, which will return a struct with known env variables that the launcer passes.

I don't know of a way to actually grab any associated Icon or avatar with the EOS SDK. From looking though the API for the EOS SDK that the plugin is built upon, I don't see any methods for doing so either.

Concerning getting the current language for the epic games launcher, you should be able to fetch the preferred language for the User via the Epic.OnlineServices.UserInfo.UserInfoData struct. There is an example of how to do this in PlayEveryWare.EpicOnlineServices.Samples.EOSAchievementManager.QueryUserInformation .

from eos_plugin_for_unity.

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