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nospoone avatar nospoone commented on June 21, 2024 1

Adding the prefab indeed fixes my issue! Thanks for taking the time to look into it, and sorry it was something as simple as not reading the instructions.

in case I'm just doing something dumb!

It was indeed the case ☝️

Having your minimal example was super helpful, thank you for that.

Least I could do!

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nospoone avatar nospoone commented on June 21, 2024

Here's my finding from spending a little bit of time on this:
It seems that execution stops here... I haven't worked with any of the Win32 APIs or even C in a long time, but it seems that FreeLibrary is somehow (as per Rider's debugger) never returning—which I'm not even sure how that works.

I ran out of time to dig further, unfortunately!

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paulhazen avatar paulhazen commented on June 21, 2024

I'm installing that version of Unity in order to try and reproduce this bug. A few thoughts while that does its thing though:

  1. It's possible that the issue is using a version of Unity that the plugin does not currently officially support.
  2. The EOS SDK (and Unity) use both threading and the loading of libraries in ways that are not conducive to pause / play. I suspect that some of the threading that happens in the EOS SDK is unhappy with being paused.
  3. Admittedly, I am less familiar with Rider than I would like to be, but there might be a complication with using Rider. While I'm uncertain if we have this documented, we primarily use Visual Studio. I would be curious to know if you experience the same issue using Visual Studio.

I'll get back to you once I have tested it myself.

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paulhazen avatar paulhazen commented on June 21, 2024

Okay - I got to the bottom of it. The issue was that the plugin was not completely set up to function properly in your project. Specifically, the following steps do not appear to have been taken in your minimal example eos-hang:

image

The full document on configuring the plugin can be seen here.

Once I followed those steps, I was able to play, pause, play, pause to my heart's content :)

If, after following those steps, you're still running into issues, please feel free to re-open this issue. Having your minimal example was super helpful, thank you for that. If you have another issue, providing something like that again would definitely be awesome.

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paulhazen avatar paulhazen commented on June 21, 2024

Adding the prefab indeed fixes my issue! Thanks for taking the time to look into it, and sorry it was something as simple as not reading the instructions.

in case I'm just doing something dumb!

It was indeed the case ☝️

haha no problem. I tend to be of the opinion if instructions are not being read, they can probably be written better, so this helps us improve things :)

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