Comments (6)
Same Here, Waiting for EOS Unity SDK for iOS + Android to be available
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Hi, I am hoping to move to EOS since Gamesparks is closing and it seems the best alternative, but my games are for mobile and it doesn't seem to be supported by this plugin for now. Any idea when it will be? Thanks :)
You could use the eos c# sdk for mobile while the unity plugin doesnt support it yet
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It's been a while since I've looked into it, but there is some basic work that was done to get it working on Android. It's technically 'available' now, but it's not guaranteed to be working 100%. iOS is further behind, but is partially working on another branch that hasn't been pushed. I can't give any specific release dates at this time though.
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@FakeByte Sorry, I missed your answer. I'll look into the C# sdk to see if I can make it work.
@andrew-hirata-playeveryware Thanks for the update. Sadly my games are available to players so I can't use it while it isn't fully working, but I'll keep an eye on your progress. The GameSparks server closure is September so I'd need to have the alternative working by June/July at the latest to move all the player data safely. Hopefully, it will be available by then. It would be a big missed opportunity for Epic otherwise : I am sure a lot of indie and small studios are looking for a new home now that GS is closing.
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That's good information. Thanks MenesApps.
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Apologies but we can't be specific about release dates at this time, we can only say that the plugin currently officially supports PC only.
I'd keep an eye on the roadmap here for specific support items and release dates: https://trello.com/b/rLvzFJfE/eos-public-roadmap
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Related Issues (20)
- GC Alloc > 0B HOT 8
- DllNotFoundException: libDynamicLibraryLoaderHelper on macOS ARM HOT 5
- EOSManager_EOSGetters.cs:72 - here a annoying error constantly appears, although this is not the error HOT 6
- Connection successful, but Overlay hot key still ignored? HOT 4
- Fail to build for Linux Server HOT 4
- Mac Unity Editor - compiler error due to symbol duplication (due to compiler directives) HOT 4
- Error when using EOS_DISABLE define HOT 4
- Login on Editor and Mac works, but Windows dont HOT 4
- Fail to find the right way to set identifiers HOT 6
- EOSTransport.GetUserId(ulong clientId) should be public. HOT 2
- EOSTransport.GetCurrentRtt not implemented HOT 2
- StartConnectLoginWithEpicAccount returns InvalidUser (user_not_found, 110016, EOS User Identity not found) on Live for real user (debug user works) HOT 6
- EOSManager should expose a way to perform auth login with suppress UI flag HOT 2
- Steam Manager does not use recommended ticket HOT 1
- Steam sample code encourages false assumptions about ticket expiry HOT 2
- Windows build - crash on start due to unhandled exception in `EOS_IntegratedPlatform_CreateIntegratedPlatformOptionsContainer` HOT 9
- ContinuanceToken ToString always fails, so they cannot be logged out or seen HOT 3
- Side loaded config dll not loaded in editor? HOT 5
- Add a checkmark to config to disable EOSBootstrapper.exe installation HOT 2
- "Use Unity App Version for ..." checkmark set to true causes IOException during build HOT 3
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