Comments (6)
Also...
I am using Unity 2020.1 and it is a fresh project with only the EOS package and the sample scenes installed.
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Hello,
In the Epic dev portal, ensure you are targeting the same deployment as what your samples is configured to. Also make sure you have 'Active' leaderboards:
Also make sure your client policy allows actions:
Additionally, I found a similar error code on the Epic forums. Investigating if this can happen in the samples.
https://eoshelp.epicgames.com/s/question/0D52L00004XsLS2SAN/update-unity-lobbysearchfind-result-is-unrecognizedresponse?language=en_US
In the meantime, let us know if the dev portal settings are correct and you still get this error. Also, please confirm you're on Release 1.0.1
Thanks.
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Let us know if you have more questions.
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Thanks,
Sorry for the delay in replying.
Yes, i have active and inactive Leaderboards configured, all tests at the moment
...
The client features list includes LBs...
And i can confirm i am on v1.0.1
I still get this error, but a collegue has another project setup with Leaderboard which all all active, none have ended and he is not seeing this issue. Could it be a problem retriving ended LBs?
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Apologies for the delay. I'm not 100% sure what problem you are having. I would recommend seeing if running the EOS SDK C++ Native Sample for Leaderboard has the same issues in your environment. You can also use the Dev Portal's Leaderboard dashboard to see what entries should be displayed.
We have seen similar issues internally dealing with the START and END time of your leaderboard. I believe those are UTC, but have noticed that stats ingested sometimes won't land in the timespan.
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You may validate your backend setup using the C++ native samples provided by Epic. That should let you know if the behaviour is with the C# plugin or a backend configuration. Let us know if you need more Unity Plugin help. For specific questions unrelated to the Unity Plugin, note that Epic has forums available, which might provide more insight on Leaderboard configurations.
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Related Issues (20)
- GC Alloc > 0B HOT 8
- DllNotFoundException: libDynamicLibraryLoaderHelper on macOS ARM HOT 5
- EOSManager_EOSGetters.cs:72 - here a annoying error constantly appears, although this is not the error HOT 6
- Connection successful, but Overlay hot key still ignored? HOT 4
- Fail to build for Linux Server HOT 4
- Mac Unity Editor - compiler error due to symbol duplication (due to compiler directives) HOT 4
- Error when using EOS_DISABLE define HOT 4
- Login on Editor and Mac works, but Windows dont HOT 4
- Fail to find the right way to set identifiers HOT 6
- EOSTransport.GetUserId(ulong clientId) should be public. HOT 2
- EOSTransport.GetCurrentRtt not implemented HOT 2
- StartConnectLoginWithEpicAccount returns InvalidUser (user_not_found, 110016, EOS User Identity not found) on Live for real user (debug user works) HOT 6
- EOSManager should expose a way to perform auth login with suppress UI flag HOT 2
- Steam Manager does not use recommended ticket HOT 1
- Steam sample code encourages false assumptions about ticket expiry HOT 2
- Windows build - crash on start due to unhandled exception in `EOS_IntegratedPlatform_CreateIntegratedPlatformOptionsContainer` HOT 9
- ContinuanceToken ToString always fails, so they cannot be logged out or seen HOT 2
- Side loaded config dll not loaded in editor? HOT 5
- Add a checkmark to config to disable EOSBootstrapper.exe installation HOT 1
- "Use Unity App Version for ..." checkmark set to true causes IOException during build HOT 2
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