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Comments (6)

supernimbus-dev avatar supernimbus-dev commented on May 27, 2024

Also...
I am using Unity 2020.1 and it is a fresh project with only the EOS package and the sample scenes installed.

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adrianpew avatar adrianpew commented on May 27, 2024

Hello,

In the Epic dev portal, ensure you are targeting the same deployment as what your samples is configured to. Also make sure you have 'Active' leaderboards:
image

Also make sure your client policy allows actions:
image

Additionally, I found a similar error code on the Epic forums. Investigating if this can happen in the samples.
https://eoshelp.epicgames.com/s/question/0D52L00004XsLS2SAN/update-unity-lobbysearchfind-result-is-unrecognizedresponse?language=en_US

In the meantime, let us know if the dev portal settings are correct and you still get this error. Also, please confirm you're on Release 1.0.1

Thanks.

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adrianpew avatar adrianpew commented on May 27, 2024

Let us know if you have more questions.

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supernimbus-dev avatar supernimbus-dev commented on May 27, 2024

Thanks,
Sorry for the delay in replying.

Yes, i have active and inactive Leaderboards configured, all tests at the moment
eos1
...

The client features list includes LBs...
eos2

And i can confirm i am on v1.0.1

I still get this error, but a collegue has another project setup with Leaderboard which all all active, none have ended and he is not seeing this issue. Could it be a problem retriving ended LBs?

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adrianpew avatar adrianpew commented on May 27, 2024

Apologies for the delay. I'm not 100% sure what problem you are having. I would recommend seeing if running the EOS SDK C++ Native Sample for Leaderboard has the same issues in your environment. You can also use the Dev Portal's Leaderboard dashboard to see what entries should be displayed.

We have seen similar issues internally dealing with the START and END time of your leaderboard. I believe those are UTC, but have noticed that stats ingested sometimes won't land in the timespan.

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adrianpew avatar adrianpew commented on May 27, 2024

You may validate your backend setup using the C++ native samples provided by Epic. That should let you know if the behaviour is with the C# plugin or a backend configuration. Let us know if you need more Unity Plugin help. For specific questions unrelated to the Unity Plugin, note that Epic has forums available, which might provide more insight on Leaderboard configurations.

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