Comments (3)
Factorio mods are really tied to the sync'ed loop of Factorio - and thus do nothing when in pause as it would risk desync'ing the game. That includes running screenshotting and/or setting out of pause from the script (Rseding91 do confirms).
Given that the CLI do fiddle with a few things, there might be something in that direction, however:
- Factorio does not seem to have flags to ignore pause (except something for benchmarking, unlikely to be relevant).
- I imagine pause state is kept in the savegame file, and it is opaque in practice (and Factorio dev do not want to document it / open it, which is understandble).
So, long story short, I don't think there is anything doable here, so, closing unfortunately. (Obv. if you have a specific idea on how to avoid this problem, I'm all ears).
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The pause state doesn't seem to be saved (at least in this case), and simply removing the mod seems to clear the problem up.
Given that the mapshot cli already copies the mod directory, putting a filter on that process seems relatively easy?
In the short term, I'll just add a script to my pipeline to remove it.
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Ah, thanks for the clarification - indeed, adding a way to filter out mods on the CLI would be straightforward and potentially useful.
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Related Issues (20)
- Serve requires factorio binary HOT 2
- Can you also compile your releases to ARM architecture? HOT 1
- Can it support multiple surfaces? (other than nauvis) HOT 12
- Question on running in headless linux server using xvfb HOT 2
- Failed to run(linux nogui with xvfb+virtualgl) after 1.1.36 update. HOT 4
- Support listing saves versions from just the static files
- Detect which mod to load
- Suggestion of Steam issue solution HOT 3
- Option ‘disable-audio’ does not exist HOT 2
- Dynamic render resolution HOT 2
- Option ‘disable-prototype-history’ does not exist HOT 2
- Always exits with error? HOT 4
- Hide "flying-text" entities. HOT 1
- Surface setting not used HOT 2
- Should not include pictures of non-generated chunks HOT 1
- Timelapse feature HOT 1
- Add static link to the latest mapshot for a given save HOT 1
- Garbage collection of old exported maps
- Headless, OpenGL context: Could not create GL context: BadValue HOT 1
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