Comments (3)
Sorry, didn't notice that Steam version is not supported. But still, if it's not supported only because of this issue, I want to propose a solution that I found: this "Allow game launch?" window does not appear, if you run the game this way:
/home/USER/.local/share/Steam/ubuntu12_32/steam -applaunch 427520 --disable-audio --disable-prototype-history --load-game /tmp/mapshot1126956423/test.zip --mod-directory /tmp/mapshot1126956423/mods
instead of the method that currently is used in the program:
/home/USER/.local/share/Steam/ubuntu12_32/steam steam://run/427520//%27--disable-audio%27%20%27--disable-prototype-history%27%20%27--load-game%27%20%27%2Ftmp%2Fmapshot1126956423%2Ftest.zip%27%20%27--mod-directory%27%20%27%2Ftmp%2Fmapshot1126956423%2Fmods%27
So maybe it's possible to add parameter that uses this workaround for Steam version. Anyway, thanks for this mod, it's really helpful!
from mapshot.
Thanks for the suggestions! From what I vaguely remember, one of the issue was that things were behaving differently whether Steam was running or not, leading to a very weird experience - and I did not find a good workaround at the time. I'll dig into your suggestion, to see if we can have something automatic, which does not fail (too much) if steam itself is not running. Thanks!
from mapshot.
I've tested a bit further, so a few notes, for the day I am motivated to add proper steam support:
- Currently, mapshot does not run the steam binary, it runs the factorio binary. However, when pointing to a steam factorio binary, that binary will itself run steam - hence leading to the command lines mentioned in comment above.
- That means there is no control over how steam is launched if using the steam factorio binary.
- So, steam factorio support would mean calling steam directly, which is possible.
- Determining the steam binary to use is tricky - e.g., on my system, this is not
.local/share/Steam/ubuntu12_32/steam
but.local/share/Steam/ubuntu12_64/steam
as far as I can tell, but both are present. And when calling the wrong ones, it starts doing updates and other thing, so, probably not a good idea to pick a random one. - Simplest here would be to use the one in the path (or manually specified of course).
Then there is the question of shutdown at the end of the render:
- When running the steam factorio binary, even exiting factorio will not stop the command - steam will still be running.
- Same story with
steam -applaunch 42752
. - Shutting down factorio at the end of the render is not that fundamental - mapshot detects the end of the rendering through a file created in the script-output, and the shutdown is just to have a nice integrated experience.
- Maybe there could be something to do to still shutdown factorio (but not steam) at the end of the render, by looking at the process list. A bit hacky, but the process hierarchy should be enough to consistently identify it.
- It is possible to shutdown the steam client (
steam -shutdown
) - but we don't know if it was running before or not, so it might be a bit unexpected. So it is likely that the steam client will stay running afterward. Not ideal.
Bottom line, I think a steam factorio support on Linux would look like this:
- Depending on the overall experience, we can either gate usage of steam version behind an explicit flag or make it automatic when possible (with still a flag to force it).
- Auto detection: identify the presence of a
steam
command and then look for factorio files to know if it is there. - Then, when running in steam mode:
- use
steam -applaunch
to run factorio, instead of calling the binary directly. - Looking up the process hierarchy to know which process to kill at the end of the render.
- Optionally, shutdown steam.
- use
The process management part would require extra logic for other systems (MacOS, Windows) which I'm not familiar with.
Also, it should be possible to use the steam version today without any special support in mapshot by creating a script containing something along the lines of:
#!/usr/bin/env bash
exec steam -applaunch 42752 "$@"
And then run mapshot with --factorio_binary
pointing to this script and probably --factorio_keep_running
. (Untested).
from mapshot.
Related Issues (20)
- Can you also compile your releases to ARM architecture? HOT 1
- Can it support multiple surfaces? (other than nauvis) HOT 12
- Question on running in headless linux server using xvfb HOT 2
- Failed to run(linux nogui with xvfb+virtualgl) after 1.1.36 update. HOT 4
- Support listing saves versions from just the static files
- Detect which mod to load
- Option ‘disable-audio’ does not exist HOT 2
- Dynamic render resolution HOT 2
- Option ‘disable-prototype-history’ does not exist HOT 2
- Mod incompatibility: allow filtering of mods HOT 3
- Always exits with error? HOT 4
- Hide "flying-text" entities. HOT 1
- Surface setting not used HOT 2
- Should not include pictures of non-generated chunks HOT 1
- Timelapse feature HOT 1
- Mapshot hangs after generating map HOT 5
- Additional Layers HOT 1
- Add delay on render to render flames
- Rich-text tags not rendered in station names HOT 1
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from mapshot.