Comments (11)
Hi, I'm surprised I didn't respond to this earlier, must have missed the notification.
Deleting after a longer period of time is possible, but a little more difficult since it's likely that more chunks have been generated. It's possible to reset a person, but it's likely their base would have to remain. I'll look into this for the next update to this scenario (when 0.17 releases I will work on it again).
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Hello. Could I get instructions on how to manually remove player, so he can start one more time, and change his settings? I assume, it's not possible to DISABLE shared research, or it is?
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@davv1 The quick hacky way is to type in the command line something like this:
/c DisplayWelcomeTextGui(game.player["player_name"])
The better way will be in the next change I add, under the admin panel there will be a "Reset Player" button next to the "Ban" button. So it will be much easier to restart a player, but still limited to admin control.
I'm not sure what you mean about disabling shared research. The way research works is that each force has their own research. If you want different research trees, just go onto different teams. That's what the Create Your Own Team (own research tree)
option is for.
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Just pushed the change, give it a try if you can:
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If this works for anyone else, I'll close out this feature request.
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I'll test when my friend is online, thanks for your support.
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BTW how can I push change to already started save?
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@davv1 Unfortunately there is not a good way to do that. You could attempt to unzip the save and modify files manually but it's also likely you'll just corrupt the save or crash the game.
Best recommendation is to just keep playing your current version until you're done, or restart if the changes seem worth it.
This is still in development so expect frequent updates.
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Works as intended. Got START screen after restarting my player. Could choose, and of course, make spawn which I chosen. I can provide updated save with patched scenario.
Basically, I just opened save with WinRAR, and dragged new scenario files into WinRAR, and confirmed .zip archive settings, then started game. Of course it was done on backup save, so when something will break, I can return to previous save. :)
Very big thanks for your support
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And there's bonus for you. :D
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Excellent, I'll close this feature request then. I'll take a look at the hover-over issue as well.
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Related Issues (20)
- Spawn control gui exception? HOT 4
- Shared Chest Fatal Error HOT 2
- Incompatibility with 1.1 HOT 1
- Loader recipe is set to hidden (factorio game code changed) HOT 3
- Vehicles/Spidertron deleted during map cleanup HOT 1
- Starter crashed ship has spidertron and no setting in the config.lua HOT 2
- Undecorator deletes fish HOT 4
- server crash with the ney version 1.1.19 HOT 3
- Players start with coins, even when Coin Shop is disabled HOT 1
- Desync when doing map cleanup HOT 2
- Scenario crashes on_tick if it is (incorrectly) set up with energy_sharing = true & coin_shop = false HOT 1
- Attempting to call math.random() outside an event or during loading HOT 2
- Crash on player respawn HOT 1
- Construction robot self destruction HOT 11
- Hopefully it will be compatible with space exploration HOT 2
- Desync with stored shared energy HOT 2
- Is this project still under maintenance? HOT 6
- Server crashes after adding any helmod or recipe browsing mod HOT 1
- Mod incompatiabilities with level::on_player_created HOT 1
- Base cleanup fails sometimes when players leave early HOT 1
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