Comments (4)
@Ice-Cue while that's interesting, it doesn't change the request. Removing Fish should be a separate config variable.
from factorioscenariomultiplayerspawn.
you can get fish by sending the white sience pack with the rocket to the space. thats the new game mechanic in 1.0
from factorioscenariomultiplayerspawn.
Fish are useful for early-game healing. They should definitely be a separate setting.
from factorioscenariomultiplayerspawn.
I'm just going to drop the fish removal entirely and leave undecorator. I can't imagine that at this point people would use or care about that as a specific setting.
from factorioscenariomultiplayerspawn.
Related Issues (20)
- Shared Chest Fatal Error HOT 2
- Incompatibility with 1.1 HOT 1
- Loader recipe is set to hidden (factorio game code changed) HOT 3
- Vehicles/Spidertron deleted during map cleanup HOT 1
- Starter crashed ship has spidertron and no setting in the config.lua HOT 2
- server crash with the ney version 1.1.19 HOT 3
- Players start with coins, even when Coin Shop is disabled HOT 1
- Desync when doing map cleanup HOT 2
- Scenario crashes on_tick if it is (incorrectly) set up with energy_sharing = true & coin_shop = false HOT 1
- Attempting to call math.random() outside an event or during loading HOT 2
- Crash on player respawn HOT 1
- Construction robot self destruction HOT 11
- Hopefully it will be compatible with space exploration HOT 2
- Desync with stored shared energy HOT 2
- Is this project still under maintenance? HOT 6
- Server crashes after adding any helmod or recipe browsing mod HOT 1
- Mod incompatiabilities with level::on_player_created HOT 1
- Base cleanup fails sometimes when players leave early HOT 1
- Fix for auto decon of miners
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from factorioscenariomultiplayerspawn.