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Oarcinae avatar Oarcinae commented on July 19, 2024

Thanks for the report! That is definitely interesting... It's been awhile since I've looked into the code at all. Any suggestions for a possible fix based on what you found? I guess I could cap the max or something, but not sure if this means it is something I'm doing wrong or a bug in the game itself.

from factorioscenariomultiplayerspawn.

ArchieBeepBoop avatar ArchieBeepBoop commented on July 19, 2024

I suppose a cap would be appropriate, yeah. Otherwise a different approach such as rounding the value and sending the value as an integer to clients could possibly help, but I'm not quite sure how lua treats floating point. Regardless, keeping that value uncapped does present the possibility of an overflow, which is also a source of desyncs as far as I know.

from factorioscenariomultiplayerspawn.

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