Comments (8)
No worries, thank you!
from factorioscenariomultiplayerspawn.
Ho and i had a question is it possible that you add a admin menu so you can ban kick? And the admins are wroted in the conifg file of the scenario.
And is there a way to remove old factories of guys?
Thanks you'are a lord in lua
Poli
from factorioscenariomultiplayerspawn.
I agree. Thank you for the work on this project
from factorioscenariomultiplayerspawn.
@IIPoliII It's a bit hard to write something to remove old factories, there is the "regrowth" option in this scenario but I'm not sure how well it works. For the admin console, I would like to do something but I don't have the time right now. There might be admin mods you can try in the meanwhile?
from factorioscenariomultiplayerspawn.
Yeah okay i will watch but is it not possible like when the player come only 5 mins to delete it the same way? Ho and actually i have a problem when i restart my Server it say it that i need to make a new Base. But my "old" base is still there hören can i fix it :)
from factorioscenariomultiplayerspawn.
How* sry in m'y phone
from factorioscenariomultiplayerspawn.
@IIPoliII Make sure that in your config.lua file, this is enabled and correctly set:
You can adjust that to require that players play for at least X minutes before leaving, otherwise their starting area is cleared. This should be working in the latest version.
from factorioscenariomultiplayerspawn.
This work of course but for the base removal can't we use the same tactics? And is there a way when i restart the server that when i Spawn Again it goes to my old Base Again and don't promot me to create a new base.
Sorry for my english. ;)
from factorioscenariomultiplayerspawn.
Related Issues (20)
- Spawn control gui exception? HOT 4
- Shared Chest Fatal Error HOT 2
- Incompatibility with 1.1 HOT 1
- Loader recipe is set to hidden (factorio game code changed) HOT 3
- Vehicles/Spidertron deleted during map cleanup HOT 1
- Starter crashed ship has spidertron and no setting in the config.lua HOT 2
- Undecorator deletes fish HOT 4
- server crash with the ney version 1.1.19 HOT 3
- Players start with coins, even when Coin Shop is disabled HOT 1
- Desync when doing map cleanup HOT 2
- Scenario crashes on_tick if it is (incorrectly) set up with energy_sharing = true & coin_shop = false HOT 1
- Attempting to call math.random() outside an event or during loading HOT 2
- Crash on player respawn HOT 1
- Construction robot self destruction HOT 11
- Hopefully it will be compatible with space exploration HOT 2
- Desync with stored shared energy HOT 2
- Is this project still under maintenance? HOT 6
- Server crashes after adding any helmod or recipe browsing mod HOT 1
- Mod incompatiabilities with level::on_player_created HOT 1
- Base cleanup fails sometimes when players leave early HOT 1
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