Comments (3)
Add a double confirmation to reduce edge case.
5. Player opens up spawn control menu to view pending requests, clicks on accept or reject button with players name next to the GUI buttons to allow / reject.
6. If allowed player 2 gets a popup GUI message to click to join, If rejected player 2 is notified and returns to lobby menu.
Have an auto-timeout trigger to auto reject requested invites. Dont use server ticks to count time just in case server ticks are above default.
from factorioscenariomultiplayerspawn.
Added in a basic GUI system to allow/deny. No fancy auto-timeout stuff yet and it's likely a bit buggy around edge cases. Any help testing this would be greatly appreciated.
from factorioscenariomultiplayerspawn.
Marking this one as done.
from factorioscenariomultiplayerspawn.
Related Issues (20)
- Shared Chest Fatal Error HOT 2
- Incompatibility with 1.1 HOT 1
- Loader recipe is set to hidden (factorio game code changed) HOT 3
- Vehicles/Spidertron deleted during map cleanup HOT 1
- Starter crashed ship has spidertron and no setting in the config.lua HOT 2
- Undecorator deletes fish HOT 4
- server crash with the ney version 1.1.19 HOT 3
- Players start with coins, even when Coin Shop is disabled HOT 1
- Desync when doing map cleanup HOT 2
- Scenario crashes on_tick if it is (incorrectly) set up with energy_sharing = true & coin_shop = false HOT 1
- Attempting to call math.random() outside an event or during loading HOT 2
- Crash on player respawn HOT 1
- Construction robot self destruction HOT 11
- Hopefully it will be compatible with space exploration HOT 2
- Desync with stored shared energy HOT 2
- Is this project still under maintenance? HOT 6
- Server crashes after adding any helmod or recipe browsing mod HOT 1
- Mod incompatiabilities with level::on_player_created HOT 1
- Base cleanup fails sometimes when players leave early HOT 1
- Fix for auto decon of miners
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from factorioscenariomultiplayerspawn.