Comments (5)
After more research, it seems like this bug may be on Factorio's end, not yours. The only similar bug I could find was in a post about another scenario fairly recently. Either way, I can't for the life of me figure out why Factorio is rejecting the require ONLY for separate_spawns_guis.lua
I worked around it by turning this scenario in to a mod. Turned out to be easier than I expected! Just make an info.json
, a settings.lua
, replace some hard-coded variables with variables from settings.lua
, and finally add a locale file for the settings variables, then zip it all up!
This revealed a new problem, though - if a player chooses default spawn, they don't get teleported out of the lobby moat. Is this a known issue?
I noticed your lobby surface code, so I worked around this by turning that code on, spawning the player on the lobby surface, then teleporting them to the default spawn if that's the spawn they choose.
from factorioscenariomultiplayerspawn.
I bet I messed up something when those options are disabled. Shouldn't be hard to fix, I'll look into it when I get time. Thanks for reporting it!
from factorioscenariomultiplayerspawn.
If it's any help, I've uploaded almost all of the changes I made over here:
https://github.com/sapid/FactorioScenarioMultiplayerSpawn/tree/mod-0.15.x
However, it's a work in progress; not everything that should be moved to settings.lua has been moved there.
from factorioscenariomultiplayerspawn.
Yeah, to be honest I've let a lot of the original code go untested in my recent push. I currently don't have time to do any testing of a lot of the configuration options. The issues you're seeing are most likely because I added regrowth and did not test the all the options that are in the config... Thanks for sharing your code.
Whenever I do get time to look into it, I'll eventually try to clean up some of it.
from factorioscenariomultiplayerspawn.
I'm restesting now with the same things disabled (long reach, undecorator, regrowth) but I am not crashing on load. Closing this issue as I can't reproduce with the latest version. Please re-open or make a new one if this is still an issue. I'm also making sure everything works even when regrowth is disabled.
from factorioscenariomultiplayerspawn.
Related Issues (20)
- Spawn control gui exception? HOT 4
- Shared Chest Fatal Error HOT 2
- Incompatibility with 1.1 HOT 1
- Loader recipe is set to hidden (factorio game code changed) HOT 3
- Vehicles/Spidertron deleted during map cleanup HOT 1
- Starter crashed ship has spidertron and no setting in the config.lua HOT 2
- Undecorator deletes fish HOT 4
- server crash with the ney version 1.1.19 HOT 3
- Players start with coins, even when Coin Shop is disabled HOT 1
- Desync when doing map cleanup HOT 2
- Scenario crashes on_tick if it is (incorrectly) set up with energy_sharing = true & coin_shop = false HOT 1
- Attempting to call math.random() outside an event or during loading HOT 2
- Crash on player respawn HOT 1
- Construction robot self destruction HOT 11
- Hopefully it will be compatible with space exploration HOT 2
- Desync with stored shared energy HOT 2
- Is this project still under maintenance? HOT 6
- Server crashes after adding any helmod or recipe browsing mod HOT 1
- Mod incompatiabilities with level::on_player_created HOT 1
- Base cleanup fails sometimes when players leave early HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from factorioscenariomultiplayerspawn.