Comments (10)
One does not get teleported back if they "accidentally" stray outside the glass barriers, but that is a good idea... It'd work just like the teleporting of players who cross the middle barrier during build-time.
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I don't think that mining should be an important part of gameplay, except for tunnelling.
from capturetheflag.
It is. When someone begins to mine, a team can have infinite bronze tools/weapons and mese tools weapons.
from capturetheflag.
I mean that it shouldn't be, even though it currently is.
from capturetheflag.
So we should think about adding some bedrock at some depth.
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a game would finish before someone get those stuff,
even if it isn't finish by then, it is a good additional depth to have in the game since the team which invested into mining to get better tools and thus get better chance of winning.
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Don't we already have ind_stone
and ind_glass
?
Is this a feature request for adding a ceiling/bedrock parameter to <map_name>.conf
that auto-generates the aforementioned nodes at the specified y-heights?
from capturetheflag.
Adding a depht limit would forbid mining under some depht.
The map is a singlenode map, so it only goes a certain amount of blocks deep, you cant just keeeeep on mining forever
limited depth of map = limited resources to mine
We have to decide here if there should be a height limit (e.g : glass roof)
IMO that would be pointless, like what would you do being above the glass wall? since if you go outside the map walls you just get teleported back, and there is nothing beyond the walls anyway
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I believe the bedrock part of this is done now?
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The ceiling's done, as well. 6562959
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Related Issues (20)
- Game freezes while loading a map HOT 16
- CI idea: Check PRs and the main branch for successfully running HOT 8
- Smoke and poison grenades are returned back to inventory after death HOT 2
- The smoke and poison nades should be allowed to be thrown near the flags if captured.
- Make `/donate` arguments orderless HOT 1
- Water flow on barrier removal not working on Plains of the Past HOT 4
- Idea: CTF DevTest Server HOT 6
- Update https://ctf.rubenwardy.com/ copyright HOT 1
- Closed issue #1191 is occurring for me. HOT 2
- Restructure the storage of rankings HOT 1
- Problem when creating and joining a singleplayer world HOT 7
- Idea: add the ability to select underbarrel grenade type in class mode
- Idea: add the floating marker above the flag in class mode HOT 1
- Convert all MTG mods to submodules HOT 2
- Change player velocity depending on what's being held HOT 2
- Add an area in map definition to mutate the map in each match
- Don't kill players inside indestructible blocks if they have fly or noclip privs HOT 1
- Add secondary normal chests to the game as extra storage HOT 1
- Restructuring rankings saving mechanism for better efficieincy and accessibility HOT 2
- Suggestion to get rid of spanwkill HOT 3
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