Comments (4)
Reason found: Barrier area parameter in map.conf
limited the loaded area. As we are checking water source blocks only within the loaded area, water sources are not detected and hence, not generated in barriers.
from capturetheflag.
Probably need to fix this when we do map-calculated barrier removal
from capturetheflag.
Probably need to fix this when we do map-calculated barrier removal
I have a fork branch where I am working on barrier nodes that turn into water, lava or air without checking for adjacent liquids. This will be a performance boost and fixes this problem.
That fork branch can also fix edge cases of water flow, e.g.: (W = Water, B = Barrier, O = Solid blocks)
W|W|W
B|B|O
W|O|O
The middle block, with the old checks, cannot turn into water. With the water barrier nodes, it can be transformed into water after barrier removal.
from capturetheflag.
Should be fixed now
from capturetheflag.
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from capturetheflag.