Comments (7)
The game may require a more recent version of Minetest, I'll look at fixing the requirements...
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The game may require a more recent version of Minetest, I'll look at fixing the requirements...
Maybe it has to do with me running Windows 7?
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Maybe it has to do with me running Windows 7?
It seems unlikely in this case. Whatever your OS, if you have got a specific Minetest client installed properly, then it would stay irrelevant for the most part as this seems either a code or client issue. Now, what I think LV is referring to is that there were some additions to the game (probably the superior item swapping commit?) that utilised methods/functions available in clients above a certain version; meaning that the "requirements" may be 5.7+ clients.
I've not looked at the code for the changes and the MT changelog in detail but that's what I take away from your issue and what LandarVargan said.
Now, if Windows 7 limits what version of Minetest you can install, then that would bring about a hurdle in your progress towards making your map 🤔
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Then it's my client, 5.6, i can't seem to get working 5.7 or 5.8, i may try some workarounds, but i'm going to try and install minetest on a newer machine. Thanks.
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However, it may be something related to Irrlitchmt, i'm going to try a few things
from capturetheflag.
Then it's my client, 5.6, i can't seem to get working 5.7 or 5.8, i may try some workarounds, but i'm going to try and install minetest on a newer machine. Thanks.
Not having the low ram version set is probably the issue, make sure you set it when trying with 5.8/5.7
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Related Issues (20)
- Removing stuff from enemies and putting them in teamchest must give the player some score HOT 6
- Make ores and their places dynamic per match HOT 6
- Revert #1145 HOT 1
- Thief class HOT 10
- Kill and attempt streaks
- Game freezes while loading a map HOT 16
- CI idea: Check PRs and the main branch for successfully running HOT 8
- Smoke and poison grenades are returned back to inventory after death HOT 2
- The smoke and poison nades should be allowed to be thrown near the flags if captured.
- Make `/donate` arguments orderless HOT 1
- Water flow on barrier removal not working on Plains of the Past HOT 4
- Idea: CTF DevTest Server HOT 6
- Update https://ctf.rubenwardy.com/ copyright HOT 1
- Closed issue #1191 is occurring for me. HOT 2
- Restructure the storage of rankings HOT 1
- Idea: add the ability to select underbarrel grenade type in class mode
- Idea: add the floating marker above the flag in class mode HOT 1
- Convert all MTG mods to submodules HOT 2
- Change player velocity depending on what's being held HOT 2
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