Comments (7)
I think it would be nice to add a command to check if I am the only one having lag or it's everyone.
It's everyone, the server is lately having problems
from capturetheflag.
I am also having lots of lag, and a TON of server lag too. My PC is pretty powerfull, it has an i7 and readon pro graphics, and I get way less FPS than on playing on the JMA CTF server, witch is hosted from germany, when I live in the US lol.
from capturetheflag.
For this what I have in mind is a command which iterates over all online players and check their RTT and shows average and worst metrics back to the user calling this command. What do you think @LoneWolfHT ?
Edit: This plan is given that most players will have high RTTs when the server is lagging.
from capturetheflag.
I have never experienced freezes on the sever, which is related to your computer powered and not the sever. The only times I get low FPS is when I'm on my laptop with shaders and shadows enabled.
I have experienced internet lag but the reason behind the lag is always my own internet. Once I connect to Germany or UK using a VPN, the lag disappears.
from capturetheflag.
I have never experienced freezes on the sever, which is related to your computer powered and not the sever. The only times I get low FPS is when I'm on my laptop with shaders and shadows enabled. I have experienced internet lag but the reason behind the lag is always my own internet. Once I connect to Germany or UK using a VPN, the lag disappears.
The reason of network lag is not always client side or connection. Sometimes, not very frequent tho, the problem with lag is the server or its network.
from capturetheflag.
The reason of network lag is not always client side or connection. Sometimes, not very frequent tho, the problem with lag is the server or its network.
Yes, this is possible and probably exists, but the effect is so minimal I rarely experience it. Most of the time I just refresh my own network and the lag would be gone.
from capturetheflag.
For this what I have in mind is a command which iterates over all online players and check their RTT and shows average and worst metrics back to the user calling this command. What do you think @LoneWolfHT ?
Edit: This plan is given that most players will have high RTTs when the server is lagging.
That sounds fine to me
from capturetheflag.
Related Issues (20)
- CI idea: Check PRs and the main branch for successfully running HOT 8
- Smoke and poison grenades are returned back to inventory after death HOT 2
- The smoke and poison nades should be allowed to be thrown near the flags if captured.
- Make `/donate` arguments orderless HOT 1
- Water flow on barrier removal not working on Plains of the Past HOT 4
- Idea: CTF DevTest Server HOT 6
- Update https://ctf.rubenwardy.com/ copyright HOT 1
- Closed issue #1191 is occurring for me. HOT 2
- Restructure the storage of rankings HOT 1
- Problem when creating and joining a singleplayer world HOT 7
- Idea: add the ability to select underbarrel grenade type in class mode
- Idea: add the floating marker above the flag in class mode HOT 1
- Convert all MTG mods to submodules HOT 2
- Change player velocity depending on what's being held HOT 2
- Add an area in map definition to mutate the map in each match
- Don't kill players inside indestructible blocks if they have fly or noclip privs HOT 1
- Add secondary normal chests to the game as extra storage HOT 1
- Restructuring rankings saving mechanism for better efficieincy and accessibility HOT 2
- Suggestion to get rid of spanwkill HOT 4
- team chest item deletion bug
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