Comments (2)
Perhaps something like this?
// make a scene
// assign some objects to the scene
// move the objects about
// do some interaction
// pausing for a bit
// move 'em about a bit more
// pausing until stuff happens
// a little more interaction
// wait for a keypress or something
// transition the scene away
// delete the scene
// repeat
from vidseq.
Hmm, considering that scenes might get to be used often, it might be worth having some dedicated syntax for one...
Scopes spring to mind, but {}
already has a use as an empty object. Maybe some function syntax? That kind of makes sense, but then people might think that you'd have to call the function in order to start the scene... Which isn't half bad actually
from vidseq.
Related Issues (6)
- Objects and transitions HOT 2
- Transition syntax HOT 4
- Elements and Inheritance HOT 6
- Events and Boolean operations HOT 2
- Built-in Variables HOT 2
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from vidseq.