Comments (2)
Some renderables, I've organised them in a way that's kind of like "these renderables are based off of this one". A render able is just something that can be drawn on the screen.
Point
Agent
Line
Arrow
Box
Text
Polygon
Ngon
Triangle
Square
Circle
Rect
Background
Oval
And then some examples of Events can be found in #5
from vidseq.
So that diagram thing in the above comment isn't representative of how they're stored, they're not in an object, it wouldn't work anyway.
Its more representative of how they relate to each other - like "a line is made up of two Points" and "Ngons are a specific sub-set of Polygons".
That being said, I could put all of these into an Obj
object, and another one for events, Event
. Not sure. Could be useful, coz then it doesn't infringe as much on the variable names you can use in your program.
from vidseq.
Related Issues (6)
- Objects and transitions HOT 2
- Transition syntax HOT 4
- Elements and Inheritance HOT 6
- Events and Boolean operations HOT 2
- Importing and using files for structure HOT 2
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from vidseq.