Comments (5)
It would be cleaner if all necessary files were undert addons/gdcef
and nothing else. Also, you have other files around which users have to check/uncheck before installing the plugin. I suggest you add a .gitattributes
to your repo to exclude these files so when the assetlib downloads your plugin Github will make a zip package containing only what's necessary. See https://github.com/Zylann/godot_heightmap_plugin/blob/master/.gitattributes
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Confirmed. It dumps all gdcef files in the project root instead of in /addons/gdcef, as you said.
AFAIK this shouldn't be a problem - Godot just wants it's .godot file and doesn't care. It certainly would look nicer
if the addon would be in it's own addons folder, though.
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@MGilleronFJ thank you ! Nice to have confirmation ! I'll do it after my holidays in a couple of days ! I also find this project with the same folders organization: https://github.com/gilzoide/godot-lua-pluginscript and they relase to this repo https://github.com/gilzoide/godot-lua-pluginscript-distribution for the asset store. But I find it more complex.
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@MGilleronFJ since I cannot currently test on Linux I made a commit on the dev-refacto branch. Does this seem fine for you ?
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Merged to master. I'll clean the doc and upload again on the store. Feel free to open a new ticket.
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Related Issues (20)
- Widevine support? HOT 2
- FileNotFoundError on compile HOT 6
- Please add support for Godot-4.0 HOT 9
- Build Error for GDCEF HOT 11
- API: Add save the page as html HOT 1
- Nonexistent function 'initialize' when running demos HOT 6
- Compile the add-on with Godot HOT 18
- Noob install Demo not working, Godot 4 & 3 HOT 2
- Unable to build the extension for Godot 4 on Windows 11 machine HOT 7
- Integrating JavaScript APIs
- godot-4 branch: Stopping debug mode in editor often does not close gdcefSubProcess.exe on Windows 11 HOT 1
- audio bus output HOT 6
- No SConstruct file found.
- Need to pass modifiers in all mouse events HOT 1
- error: "Can't open dynamic library: cef_artifacts/libgdcef.dll" when execute a build for windows platform HOT 2
- Android Support HOT 3
- Not able to get jitsi-meet works in the 2D demo HOT 18
- Slow and buggy on some webpages
- Communicating data between gdscript <-> browser HOT 2
- Copy/paste in Godot input text makes the application freezing
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