Comments (18)
@GeorgeS2019 Ok I finally succeeded to make it works. Since tonight I'll be in hollidays without access to my personal computer I'll make a quick patch and will rework if later.
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CI is running will be 0.9.0-godot4
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@GeorgeS2019 JS inside html is working. My demos uses pages with three.js (3D). Punto one of the Godot creator asked to implement JS wrappers (but I did not had time). Else concerning your initial issue. I saw in my logs CEF is checking for my devices but as mentioned we have to give some permissions: https://www.magpcss.org/ceforum/viewtopic.php?f=6&t=14969 I'll see how to add it
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Sorry for making your holiday short
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@GeorgeS2019 without context, difficult to tell you. I know ffmpeg hd264 is not given by default in CEF prebuilds. I know my plugin is suffering with page using massive webasm code such as https://www.exaequos.com/
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For jitsi-meet to work,
it request permission to microphone and video.
In the 2D demo, no such request.
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For a folder with index.html and the javascript to be loaded, will the javascript be loaded?
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@GeorgeS2019 Ok i reproduce it. Probably correlated with #19. No I also reproduce it with cefsimple: the basic web browser given as example with CEF prebuilt. Maybe you can try to open a ticket to https://magpcss.org/ceforum/index.php
For the second question: no. #40
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@Lecrapouille
What if the javascript is embeded within the html ?
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@Lecrapouille
Thx for making so much progress with the Godot4 CEF browser.
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I see what I have to write but the callback is not triggered. I'm not sure if I placed it correctly
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thx for trying. Imagine Jitsi is possible in Godot4. It will be game chaning.
Unity already has Jitsi. Just google it.
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@GeorgeS2019 Note you need to comment the _on_page_failed_loading I dunno why some pages entered on this callback including jitsi
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there is no windows artifact. I wait
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@GeorgeS2019 I'm not sure to understand what you said. I did not start a meeting (since I had no friends to call lol) but I saw my webcam was working at least on Linux. You can update your project from this repo (the change is not yet available on Godot asset store) and try the demo2D I added the new settings to allow using camera and microphones.
gdcef/addons/gdcef/demos/2D/CEF.gd
Line 296 in a47b4b9
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It is not trivial build, so I wait
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@GeorgeS2019 Ok I can tag 0.8.1 or 0.9.0 the CI will create artifacts https://github.com/Lecrapouille/gdcef/releases
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I went to nap. It works in 2D,
thank you
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Related Issues (20)
- godot-4 branch: Stopping debug mode in editor often does not close gdcefSubProcess.exe on Windows 11 HOT 6
- audio bus output HOT 6
- No SConstruct file found.
- Need to pass modifiers in all mouse events HOT 1
- error: "Can't open dynamic library: cef_artifacts/libgdcef.dll" when execute a build for windows platform HOT 9
- Android Support HOT 3
- Slow and buggy on some webpages HOT 1
- Communicating data between gdscript <-> browser HOT 4
- Copy/paste in Godot input text makes the application freezing
- CAN i use C# with this addon? HOT 2
- Support Godot 4.2.2
- Missed key inputs
- Multiple audio streams
- Vulkan issue: Godot shall be in "compatibility" mode instead of "forward+" mode HOT 3
- Error: _register_extension_class_internal: Attempt to register extension class 'GDCef', which appears to be already registered. HOT 4
- Rethink about settings artifacts and exported_artifacts HOT 1
- Feature request: Android exports for VR Quest WebViews HOT 3
- (Co)-Maintainers wanted HOT 4
- build.py FileNotFoundError [WinError 2] The system cannot find the file specified HOT 3
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