Comments (9)
@raphipod the main scene is gui_in_3d
and I forget to cherry-pick the paragraph for Linux, the path to libcef.so
is probably not known by your system. You have to set the path to the examples/build/ folder with:
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/your/path/to/gdcef/examples/build/
Adapt the path to your system.
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@raphipod I have also added a new demo + used Godot-3.5, is this working for you ?
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Well, what a coincidence. I am on Fedora right now, I'm setting it up. Afterwards I'll test it!
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@raphipod I emailed you. The issue is CefInitialize failed
I guess it's because the build/gdcefSubProcess
is broken: it is supposed to run as a standalone application, but it's frozen.
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I've successfully compiled gdcef from your master branch with CEF 103 (with Fedora 36), I have yet to test it with Godot 3.5
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Hmm. When I try to run CEF.tscn in /examples/01/, it spits out the following:
Invalid call. Nonexistent function 'create_browser' in base 'Node'.
It errors out in the CEF node, the gdnlib script is attached, but it shows up as empty in the editor (Godot 3.5-stable btw):
What am I missing here?
Edit: Both libgdcef.so & libcef.so are in the dependencies of the project, as it's supposed to be:
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@raphipod I emailed you. The issue is
CefInitialize failed
I guess it's because thebuild/gdcefSubProcess
is broken: it is supposed to run as a standalone application, but it's frozen.
Ok. I'll continue working on this tomorrow. I'll write something if I got news.
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So, CEF 104 successfully compiled on my Fedora machine. A wild guess: They've probably changed something in the backend of CEF that a development package of Debian can not provide due to a newer version of it being needed.
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@raphipod closed. Tried with the newer CEF 104 has fixed issues or more probable the issue was on my side with LD_LIBRARY_PATH referring to an older CEF version
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Related Issues (20)
- Widevine support? HOT 2
- FileNotFoundError on compile HOT 6
- Please add support for Godot-4.0 HOT 9
- Build Error for GDCEF HOT 11
- API: Add save the page as html HOT 1
- Nonexistent function 'initialize' when running demos HOT 6
- Compile the add-on with Godot HOT 18
- Noob install Demo not working, Godot 4 & 3 HOT 2
- Unable to build the extension for Godot 4 on Windows 11 machine HOT 7
- Integrating JavaScript APIs
- godot-4 branch: Stopping debug mode in editor often does not close gdcefSubProcess.exe on Windows 11 HOT 1
- audio bus output HOT 6
- No SConstruct file found.
- Need to pass modifiers in all mouse events HOT 1
- error: "Can't open dynamic library: cef_artifacts/libgdcef.dll" when execute a build for windows platform HOT 2
- Android Support HOT 3
- Not able to get jitsi-meet works in the 2D demo HOT 18
- Slow and buggy on some webpages
- Communicating data between gdscript <-> browser HOT 2
- Copy/paste in Godot input text makes the application freezing
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