Comments (4)
Yep, that looks great. Thanks! Iām really happy this exists.
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@dsrw No worry you can use it :) like said in the README, probably not well explained because my English is poor, I'm the original author with the help of friend of mine steacktartar and both of us were the only two committers of the original project and we are both agree to have changed the license. When forking, his name no longer appears on the GitHub wall, but his name is still on the AUTHORS file. Rapiphod came after the fork.
And as also said in the README, the CEF license may contaminate your project. So only beware of this.
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@dsrw I rephrased the README. Is this more understandable ?
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@dsrw If you have issues or want to improve the code or doc, do not hesitate to open ticket or pull requests.
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Related Issues (20)
- Widevine support? HOT 2
- FileNotFoundError on compile HOT 6
- Please add support for Godot-4.0 HOT 9
- Build Error for GDCEF HOT 11
- API: Add save the page as html HOT 1
- Nonexistent function 'initialize' when running demos HOT 6
- Compile the add-on with Godot HOT 18
- Noob install Demo not working, Godot 4 & 3 HOT 2
- Unable to build the extension for Godot 4 on Windows 11 machine HOT 7
- Integrating JavaScript APIs
- godot-4 branch: Stopping debug mode in editor often does not close gdcefSubProcess.exe on Windows 11 HOT 1
- audio bus output HOT 6
- No SConstruct file found.
- Need to pass modifiers in all mouse events HOT 1
- error: "Can't open dynamic library: cef_artifacts/libgdcef.dll" when execute a build for windows platform HOT 2
- Android Support HOT 3
- Not able to get jitsi-meet works in the 2D demo HOT 18
- Slow and buggy on some webpages
- Communicating data between gdscript <-> browser HOT 2
- Copy/paste in Godot input text makes the application freezing
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