Comments (3)
A copy of the shader from the emission shader to the transparent emission shader won't work due to massive amounts of noise. Though this can be solved with added geometry, we want to refrain from that.
from cyclesmineways.
In the mean time, we could give the option to use the light block's node setup as an option. If we keep it the way it is, torches and such won't emit a proper amount of light, if we use the light block's setup, we will get loads of noise, if we add geometry, it needs to be done right, or torches will be completely broken.
from cyclesmineways.
This should be fixed in the update I just made.
from cyclesmineways.
Related Issues (13)
- Blender crashes when using script in certain circumstances. HOT 7
- Minecraft 1.10/Mineways 5.01 support HOT 1
- Solid block (type 0) water shader doesn't work HOT 2
- Differentiating between materials used by Mineways and others HOT 3
- Improvements to be made to the GUI HOT 16
- Quick fixes needed before release of another version of the script HOT 35
- Mineways v5.09 Support HOT 9
- Object-based block property migration HOT 1
- Cycles script is outdated or defunct? HOT 2
- CyclesMineways does not work with the new 2.80 version of Blender HOT 6
- Minecraft 1.9 Support HOT 2
- Lighting Issue(s) HOT 12
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from cyclesmineways.