Comments (7)
Please pack all the relevant resources (including texture files) into the .blend, otherwise the shaders don't work.
from cyclesmineways.
I packed the .blend and updated the file in the link, try now.
from cyclesmineways.
Could not reproduce. Try looking at the console and see what it says when you run it to see if there's anything out of the ordinary.
from cyclesmineways.
I tested again running it through the CMD window, the error log was
Texture test-RGBA.png.017 removed for being a duplicate.
Texture test-RGBA.png.018 removed for being a duplicate.
Texture test-RGBA.png.019 removed for being a duplicate.
Finished removing unnecessary textures
Cycles Mineways has finished.
Error: EXCEPTION_ACCESS_VIOLATION
then closes. Did you definitely set USER_INPUT_SCENE from [] to ["Scene"]? If you did, then it's probably something to do with my graphics card + blender
from cyclesmineways.
Yes I did. I didn't have that error at the end. Try using CPU render for the viewport and see if that works.
from cyclesmineways.
Blender internal engine doesn't have GPU/CPU render options.
from cyclesmineways.
My bad. Still don't know what's happening then.
from cyclesmineways.
Related Issues (13)
- Minecraft 1.10/Mineways 5.01 support HOT 1
- Solid block (type 0) water shader doesn't work HOT 2
- Differentiating between materials used by Mineways and others HOT 3
- Improvements to be made to the GUI HOT 16
- Quick fixes needed before release of another version of the script HOT 35
- Mineways v5.09 Support HOT 9
- Object-based block property migration HOT 1
- Cycles script is outdated or defunct? HOT 2
- CyclesMineways does not work with the new 2.80 version of Blender HOT 6
- Minecraft 1.9 Support HOT 2
- Lighting Issue(s) HOT 12
- Emission Shader and Transparent Emission Shader are Different HOT 3
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