Comments (1)
This post will contain up-to-date information about the planned structure
Class structure
- Each Shader extends a basic Shader class
- Default Shader should encapsulate most cases
- Basic block properties can be passed into the constructor.
- Blocks with specials shaders (water, glass, etc) will have their own Shader class
- Default Shader should encapsulate most cases
- Contains a method to set up the material for that block
- Block detection occurs at runtime based on the objects present in the scene, materials are generated based on this detection
Metadata hierarchy
- Lighting
- Light levels/falloff
- Color
- Transparency
- Transparency indicated by the alpha channel of the texture image
- Other transparency data
- Block with a need for a complex Shader simply override the shade method
from cyclesmineways.
Related Issues (13)
- Blender crashes when using script in certain circumstances. HOT 7
- Minecraft 1.10/Mineways 5.01 support HOT 1
- Solid block (type 0) water shader doesn't work HOT 2
- Differentiating between materials used by Mineways and others HOT 3
- Improvements to be made to the GUI HOT 16
- Quick fixes needed before release of another version of the script HOT 35
- Mineways v5.09 Support HOT 9
- Cycles script is outdated or defunct? HOT 2
- CyclesMineways does not work with the new 2.80 version of Blender HOT 6
- Minecraft 1.9 Support HOT 2
- Lighting Issue(s) HOT 12
- Emission Shader and Transparent Emission Shader are Different HOT 3
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