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jremesh-tools's Issues

JRemesh: Path to Instant Meshes is missing.

I get this error using Blender on MacOS. I put the correct path to the application "Instant Remesh" and have tried different routes thinking it was a permissions issue, but nothing has worked.

Error on install

Hello Jayanam, I get an error on install.

Modules Installed (jremesh-tools-main) from '/Users/joelgodin/Dropbox/Blender-Config/Addons_2.9/jremesh-tools-main.zip' into '/Users/joelgodin/Library/Application Support/Blender/3.0/scripts/addons'
Traceback (most recent call last):
File "/Applications/Blender/Blender-3.0.1.app/Contents/Resources/3.0/scripts/modules/addon_utils.py", line 351, in enable
mod = import(module_name)
File "/Users/joelgodin/Library/Application Support/Blender/3.0/scripts/addons/jremesh-tools-main/init.py", line 16, in
from . jrt_remesh_op import JRT_OT_Remesh
File "/Users/joelgodin/Library/Application Support/Blender/3.0/scripts/addons/jremesh-tools-main/jrt_remesh_op.py", line 1, in
from msilib.schema import Error
ModuleNotFoundError: No module named 'msilib'

(I'm on a mac with macOS)

permission denied

Im getting this when I pick the directory of "Instant Meshes Application" in addons JRemesh: [Errno 13] Permission denied: '/Users/... directory

Copyright

Does it cause problems with copyright when I use it in my projects?

Quadriflow on blender 3.1 linux doesn't seem to do anything.

I've recently installed this addon and been testing it on linux with what I believe is the latest version of blender (3.1.2).

I've downloaded the linux version of instant meshes and pointed it to the appropriate path and that works as expected. Not being happy with the generated topology for a UV sphere on UV sphere boolean intersection I decided to try Quadriflow, and while it generates a new mesh and hides the old one, it does not appear to have actually applied any algorithm - the resulting mesh has the same geometry as the source mesh, including triangles and ngons.

Suggestion: GuideLines?

I was hopeful there was a way to also select a set of guidelines from a GreasePencil object.
Or maybe there's a way that opens the instance of InstantMeshes so you can put guidelines, so it handles the steps of export and import?
Maybe even just set the symmetry axis so it gets one guideline down the middle.
[My guess is neither was not possible, or maybe grease pencil was only annotations at the time you first build this bridging addon.]

https://igl.ethz.ch/projects/sketch-retopo/

Found CLI --help

Options:
-o, --output Writes to the specified PLY/OBJ output file in batch mode
-t, --threads Number of threads used for parallel computations
-d, --deterministic Prefer (slower) deterministic algorithms
-c, --crease Dihedral angle threshold for creases
-S, --smooth Number of smoothing & ray tracing reprojection steps (default: 2)
-D, --dominant Generate a tri/quad dominant mesh instead of a pure tri/quad mesh
-i, --intrinsic Intrinsic mode (extrinsic is the default)
-b, --boundaries Align to boundaries (only applies when the mesh is not closed)
-r, --rosy Specifies the orientation symmetry type (2, 4, or 6)
-p, --posy Specifies the position symmetry type (4 or 6)
-s, --scale Desired world space length of edges in the output
-f, --faces Desired face count of the output mesh
-v, --vertices Desired vertex count of the output mesh
-C, --compat Compatibility mode to load snapshots from old software versions
-k, --knn Point cloud mode: number of adjacent points to consider
-F, --fullscreen Open a full-screen window
-h, --help Display this message

Well I guess there's not way currently to send guide curls from the command line?!

Getting a python error.

I have no idea what this means but this is the error I'm getting. I'm on blender 3.3.1

Python: Traceback (most recent call last):
  File "C:\Users\Sy\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\jremesh-tools-main\jrt_remesh_op.py", line 74, in execute
    bpy.ops.export_scene.obj(filepath=orig,
  File "C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\modules\bpy\ops.py", line 113, in __call__
    ret = _op_call(self.idname_py(), None, kw)
AttributeError: Calling operator "bpy.ops.export_scene.obj" error, could not be found

All seams, creases and UV's are lost

You'd want to keep these before remeshing because recreating them on a high poly is a bit of a nightmare. Also you lose the ability to stack UV islands on a simple example like a cube. May not be possible given you probably have to export to fbx for the tool and back, but in that case I wonder if the mesh data can be transferred somehow.

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