Comments (3)
I am taking this issue up @ihhub
from fheroes2.
@SBhargav15 Have you completed it? I have made a pull request that will close this issue. #87
Please review @ihhub
from fheroes2.
@RisingGeek unfortunately , @SBhargav15 took the task first :( I created a new #88 task for you. Would you mind to have a look to be fair for everyone?
from fheroes2.
Related Issues (20)
- The AI should not know what flotsam contains before picking it up HOT 1
- Add right click info on guarded and leprechaun artifacts
- Adventure map, AI heroes tend to change their mind and go back on the next turn HOT 7
- Assertion failed: (pos.isValidForUnit( currentUnit ))
- Undefined behavior in fheroes2::Flip()
- AI shouldn't surrender in the final fight HOT 6
- Application closes while checking info of Necromancer/Sorceress guild bonus in campaign briefing window HOT 4
- Add text function that places as many words on the first line as possible before breaking to the next
- Path behind oasis not passable HOT 1
- Multiplayer - show opposition movements before player's turn
- Mandatory hero of the same race at the start of new week HOT 1
- Okey button in the interface settings menu changes itself
- Add missing part of Sphinx object
- Fix Mermaid object images HOT 2
- gplay doesnt update HOT 13
- Adventure map, AI has too low priority on attacking heroes
- Adventure map, right click info over garrison hero doesn't show the actual defending army HOT 5
- Adventure map, abuse AI movement range when holding equal army forces HOT 7
- Okey button in the settings menu changes itself
- Ranged units attacked by a berserk ally in melee respond by shooting
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