Comments (2)
Hi @Branikolog , does this issue still present?
from fheroes2.
Hi, @ihhub
Yes, the hero runs just near my hero with 4 sprites without attacking him. I'm deeply convinced, that wasting of 100 movement points worth killing even the weakest hero, so he doesn't capture any mine or just help bringing forces or explore the territories.
Especially considering the fact, that AI hero did not perform any useful actions during his turn - just running somewhere...
from fheroes2.
Related Issues (20)
- Capitulation logic HOT 2
- Battle: Improve attack strategy to loose less troops HOT 1
- Battle: computer is rushing and loosing units HOT 1
- Battle: if we definetely loose, then try to kill as much units, as we can
- I suggest new feature - rating of the map HOT 1
- Castle screen, scroll bar becomes too tiny for a sizeable trade
- High scores screen, the default name can be too long to fit the list HOT 4
- Castle info field is too large and shifted HOT 1
- Show creature info for the editor dialog
- Combat, AI behavior, AI shooters tend to spread their shots over different troops (1.1.0 8733)
- [Scenario Editor] Graveyard is in the wrong category HOT 2
- AI doesn't take into an account Troll's regenerative abilities
- Adventure map, sometimes the hero's movement animation is stopped when he enters the stone liths HOT 1
- Combat screen, giant's sprite is displayed on top of the crusader troop's creature count indicator
- Adventure map, optimize the hero's path, taking into account the destination reached on the next turn
- Adventure map, optimize AI behavior of heroes during movement (1.1.0 8733)
- Combat screen, cyclops corpse sprite is displayed on top of the crusader troop's creature count indicator
- Combat screen, Ballista info window, take into account the captain/hero's attack for the displayed attack value of archers
- Combat screen, Ballista info window, the movement penalty for troops in the moat is not currently active
- Game crash during AI turn on failed assertion on _pathStart HOT 4
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from fheroes2.