Comments (4)
Hi @Districh-ru could you please take a look when you have the opportunity?
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Hi @Districh-ru I use official GOG assets from DOS version. Please note that in my video this button is in fact generated, but later it disappear. This behavior was observed on the latest master
branch at the moment of recording the video.
from fheroes2.
Hi, @oleg-derevenetz. I'll take a look today evening.
from fheroes2.
@oleg-derevenetz, it seems that "hero action" button image is not generated.
This generation is skipped if ICN::ADVBTNS has other than 16 images and image width and height are not equal to 32.
What game assets do you use?
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Related Issues (20)
- Buy/split unit stack dialogue not letting you input specific number for touch devices HOT 4
- Battle: improve AI attack order
- The bug with starting screen in window and fullscreen is different... HOT 6
- Battle: add a window with a retreat question HOT 4
- Battle: calculate which stack is the best for current battle HOT 8
- Battle: improve defence of ranged units
- Battle: position a high of number of creatures HOT 4
- Assertion failure in Maps::Tiles::setBoat()
- Battle: morale in autobattle and player battle don't work the same way
- debug version and the original get the different result in battle HOT 4
- Cannot build a boat in a specific castle HOT 1
- Combat screen, no remaining shots info when there's 0 left
- Combat, "safe" AI move doesn't consider obstacles on a battlefield HOT 2
- Combat, AI is moving too safe while opposing army with strong ranged troops HOT 1
- Castle screen, action not possible in hero's army after hero recruitment HOT 1
- Adventure map, hero list bug after dismissing a hero HOT 2
- Combat, ranged troop behaviour in a case of forthcoming blocking HOT 8
- Passing through an object makes AI come back to castle HOT 1
- Battle AI keeps using a mass spell in a battle despite the enemy has protection.
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