Comments (4)
The bug is in different luck in original fheroes and debug version.
What do you mean by "original fheroes"? If the "original fheroes" is the binary from our Releases section and "debug version" is the one that you built yourself from our sources, then it is inevitable for two reasons:
- The logic of AI operation in newer sources may differ. AI makes different decisions during the battle, and it affects everything, including random events (including damage, luck and morale);
- The operation of the random number generator may be different depending on the flavor and version of the compiler. That is, MSVC 2019, MSVC 2022, Clang and GCC all may give different chains of pseudo-random numbers for the same seed.
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Hi @oleg-derevenetz , I assume nothing we can do here as you correctly described the root of the problem, can't we?
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Hi @ihhub if debug and release versions are built from the different set of sources (or using different compilers) then this is inevitable due to reasons described above.
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Closing this issue as nothing we can do.
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Related Issues (20)
- Game, harmonize the positioning order of resource sprites in the game's various windows and screens
- Android mouse map movement move mouse to edges should scroll HOT 2
- [Scenario Editor] Graphics of the hero's secondary skills should be displayed in the hero's screen
- Surface Duo - keyboard input is laggy HOT 1
- 'Allow castle' is broken? HOT 1
- Game, Virtual Keyboard, allow left click and hold to repeat a character or action
- Game, Virtual Keyboard, add the right and left arrow keys to move the cursor position in the text field HOT 2
- [Scenario Editor] Hero's default troop graphics should be displayed with the possible range for the number of creatures HOT 3
- Adventure map, mouse cursor position after the action of selecting a hero with a left click held on the hero sprite HOT 2
- Adventure map, mouse cursor position after the action of casting the dimension door spell
- Adventure map, allow to delete the hero's predefined path on the adventure map regardless the state of the "Hero Movement" button
- Game, make a left click held on the hero's portrait change the hero's "sleep" state
- Web port HOT 2
- Accumulate gold condition is not working properly
- AI without castles with a strong army can't decide which castle to attack and loses
- Update Android API HOT 3
- Diacritical marks remains in mine selection in the editor.
- H2 HD v1.1.1 and 1.1.0 Price of Loyalty - mission 8 - differences I noticed HOT 3
- The description of AntiMagic is correct? HOT 8
- Polish translation of ALL for map selection is out of button area HOT 3
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