Comments (1)
This is a regression after #7960 :(
from fheroes2.
Related Issues (20)
- AI attacks hero and ignores castle on day 7, letting the opponent reinforce
- AI uses non optimal path to capture several targets. HOT 6
- Assertion failure when opening a jail located next to another jail HOT 1
- Battle: improve behavior when ghosts are in the team
- Option to play music without interrupting castle music HOT 2
- Provide an option not to animate creatures on well screen HOT 9
- Add monster info popup in battle mode HOT 4
- Game exits (crashes) on right click on hero inside the enemy castle
- Battle: computer attacks me first and lose the battle HOT 16
- Teach AI to garrison slower troops in the castle at the end of turn HOT 9
- Adventure map: computer runs near me with weak army, he can see no danger HOT 1
- Incorrect scaling when Windows DPI is set to other than 100% HOT 3
- Add a popup window for hotkeys info/menu by pressing a keyboard key HOT 5
- Castle construction screen, statue description is not translated on all non-English languages HOT 3
- Add description of how much gold was paid to surrender in battle result dialog HOT 8
- Adventure map, fog of war generation issue
- Changing game resolution in the Editor gives unexpected with the side panel and map area HOT 4
- Combat, AI uses attacking spells to demolish a single creature HOT 10
- Build fails: "end-of-line within string" HOT 19
- Debian HOT 4
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from fheroes2.