Comments (4)
The window exists in the game. The AI needs changes in logic which are going to be addressed in #7344 .
I'm closing this issue as duplicate.
from fheroes2.
Hi @ihhub fheroes2 in auto battle mode never asks the player to retreat, and the original game doesn't do that either (I've never seen this). This is a video from the original game:
DOSBox.0.74-2.1.Cpu.speed_.max.100.cycles.Frameskip.0.Program_.HEROES2.2023-11-05.11-50-53.mp4
Perhaps the author of the issue confused with HoMM3 HotA, where there really is something like this:
Heroes.of.Might.and.Magic.III_.Horn.of.the.Abyss.2023-11-05.11-57-33.mp4
from fheroes2.
Hi @oleg-derevenetz , do we intend to implement this? I think such "improvement" makes the game more casual, where players just play the game with the AI doing everything.
from fheroes2.
Hi @ihhub I think definitely not in the near future. Maybe someday later, when there will be clear justifications for the necessity of this feature. The losing player in most cases will not retreat, but load the last save and try to replay the battle manually hoping for better result or surrender for money.
from fheroes2.
Related Issues (20)
- Add monster info popup in battle mode HOT 4
- Game exits (crashes) on right click on hero inside the enemy castle
- Battle: computer attacks me first and lose the battle HOT 16
- Teach AI to garrison slower troops in the castle at the end of turn HOT 9
- Adventure map: computer runs near me with weak army, he can see no danger HOT 1
- Incorrect scaling when Windows DPI is set to other than 100% HOT 3
- Add a popup window for hotkeys info/menu by pressing a keyboard key HOT 5
- Castle construction screen, statue description is not translated on all non-English languages HOT 3
- Add description of how much gold was paid to surrender in battle result dialog HOT 8
- Adventure map, fog of war generation issue
- Changing game resolution in the Editor gives unexpected with the side panel and map area HOT 4
- Combat, AI uses attacking spells to demolish a single creature HOT 10
- Build fails: "end-of-line within string" HOT 19
- Debian HOT 4
- Allied AI perks should be reduced on higher difficulties HOT 11
- Adventure map, Allow to select a hero by clicking on him (+ holding a key) on the worldmap HOT 3
- Secondary skills, mandatory wisdom for magic heroes
- The AI should not know what flotsam contains before picking it up HOT 1
- Add right click info on guarded and leprechaun artifacts
- Adventure map, AI heroes tend to change their mind and go back on the next turn HOT 7
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from fheroes2.