As you mentioned in an update, the lobby does have a parkour course, so we should have some li'l reward for them right? I suggest that we should give that player an effect (such as strength, haste, resistance, etc...) so the parkour wouldn't be useless.
When playing the game I've noticed that in the very late game there are only two players/teams alive, almost always at different altitudes, (one blocking himself in the skies and one in the mines). The datapack need some form of implementation to handle this as the current situation allows for camping and thus for the game to continue far beyond the max game duration. I've tested to have the border shrink to one block instead of 20, however this does not solve the problem as it still allows for the players to be on different altitudes.
One thing I have considered is either start spawning mobs around both players or even better, teleport the two into some form of arena (or simply to the same altitude) in order to force action from the players.
It should be possible to change the size of the worldborder & shrink time as a setting. Preferably completely custom but otherwise predefined steps could also work.
Title. I understand the datapack is depricated now so I don't expected anything to get fixed, but there still isn't a datapack like this that exists so if anyone has a solution to using the signs on versions after 1.19 please let me know.
As fas as I know, everything else about the datapack works perfectly fine, but many signs are no longer interactable due to this new feature. I'm not sure if there's a way to get the same functionality of the sgins by using in-game commands.
Larger worlds have more chunks to load, thus resulting in a lot of processing power required during the game to generate chunks. This can be solved by adding a sign linked to a loading script that will teleport around all players (with blindness) in order to generate the chunks before the game starts
I activated loot crates but when in game I still can't find any chest or barrels. May be with the coding? I saw the first line in tier json file write chest but in mcfunction files it writes barrel.