Comments (8)
Commented
That sounds like a good idea, i'll look into schedule, thanks for the pointer.
I'll design the functions for the blink, and then piggyback off how you design the late game detection to fully implement it :)
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It could be useful to use the schedule
command here in order to loop the occurrence of the glow. I think the way to go is to keep looping as long as a variable is set to true, then stop the scheduling when the variable is disabled again.
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I've now integrated two hooks into the datapacks for you to use. One is before the "end game" starts and one is when endgame finishes (and sudden death begins)
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Ok awesome, will implement them this afternoon
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Hi Geoffry! Have you done any progress? No stress I'm just curious
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Hi, sorry, had a bunch of work stuff come up, i should hopefully have it done tomorrow night, if its still not done by then i might need to yield it back to you, sorry about the runaround.
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No problem, take your time
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Fixed the blip function
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Related Issues (15)
- Preload chunks sign not moderator enforced HOT 1
- OPTION: Give players a preloaded map with their teammates on HOT 2
- OPTION: Airstrikes HOT 2
- OPTION Loot chests HOT 2
- Bug where game ends exactly after game starts
- preloading after game started
- No loot chest found HOT 3
- Bonus effect for compeleting parkour
- New sign editing feature breaks the datapack in versions 1.20+ HOT 7
- UHC regeneration problem
- Variable playing area HOT 3
- Optional Disable Shields HOT 7
- World preload script
- Late-game implementations HOT 7
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