Comments (7)
I guess that could be a solution yes
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From experience warning players usually don't work very well, players will & do ignore such warnings. However, the clearing strategy could work if a system was implemented to give back the items
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Hmm i'll experiment with taking and giving back items, the ignoring warnings makes a lot of sense ;-;
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#8 I've implemented a working shield clearing, just doesn't have a settings sign
Experimented with /recipe and doLimitedCrafting gamerules, but found that every recipe give all would spam the top right with all the items every game, and still didn't fully rule out the possibility of 'discovering' the shield recipe and still crafting it.
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Your pull request works great, I like your approach. The system is now integrated into the lobby in 5fd0330. One thing I did notice was that I had errors and couldn't run the script at first, after some bugtesting I found that the variable Trig_AllowShields
is more than 16 characters which is not allowed by Minecraft so I renamed it to Trig_AllowShield
& AllowShield
for consistency reasons. Tho that was the only problem I had, the script itself works like a charm.
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Ah sorry, did not know there was a character limit ;-;. The more you know :)
Thanks for letting me help out a bunch, I've learnt a bunch about how datapack work (and basically how to use /execute) which has been super cool.
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No problem :)
Thanks for the contributions, feel free to keep adding whenever you feel like it.
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Related Issues (15)
- Blip function HOT 8
- Preload chunks sign not moderator enforced HOT 1
- OPTION: Give players a preloaded map with their teammates on HOT 2
- OPTION: Airstrikes HOT 2
- OPTION Loot chests HOT 2
- Bug where game ends exactly after game starts
- preloading after game started
- No loot chest found HOT 3
- Bonus effect for compeleting parkour
- New sign editing feature breaks the datapack in versions 1.20+ HOT 7
- UHC regeneration problem
- Variable playing area HOT 3
- World preload script
- Late-game implementations HOT 7
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