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Hampfh avatar Hampfh commented on September 24, 2024

I guess that could be a solution yes

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Hampfh avatar Hampfh commented on September 24, 2024

From experience warning players usually don't work very well, players will & do ignore such warnings. However, the clearing strategy could work if a system was implemented to give back the items

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Geoffry-Skionfinschii avatar Geoffry-Skionfinschii commented on September 24, 2024

Hmm i'll experiment with taking and giving back items, the ignoring warnings makes a lot of sense ;-;

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Geoffry-Skionfinschii avatar Geoffry-Skionfinschii commented on September 24, 2024

#8 I've implemented a working shield clearing, just doesn't have a settings sign
Experimented with /recipe and doLimitedCrafting gamerules, but found that every recipe give all would spam the top right with all the items every game, and still didn't fully rule out the possibility of 'discovering' the shield recipe and still crafting it.

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Hampfh avatar Hampfh commented on September 24, 2024

Your pull request works great, I like your approach. The system is now integrated into the lobby in 5fd0330. One thing I did notice was that I had errors and couldn't run the script at first, after some bugtesting I found that the variable Trig_AllowShields is more than 16 characters which is not allowed by Minecraft so I renamed it to Trig_AllowShield & AllowShield for consistency reasons. Tho that was the only problem I had, the script itself works like a charm.

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Geoffry-Skionfinschii avatar Geoffry-Skionfinschii commented on September 24, 2024

Ah sorry, did not know there was a character limit ;-;. The more you know :)

Thanks for letting me help out a bunch, I've learnt a bunch about how datapack work (and basically how to use /execute) which has been super cool.

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Hampfh avatar Hampfh commented on September 24, 2024

No problem :)
Thanks for the contributions, feel free to keep adding whenever you feel like it.

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