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FarazzShaikh avatar FarazzShaikh commented on July 2, 2024

MeshReflectorMaterial is an already extended material. i.e. it already extends MeshStandardMaterial to add its functionality.

Unfortunately, there is no feasable way to detetect whats been changed already, and no garuntee that an aleady extended material will preserve the shader chunks that CSM uses to do its thing.

You have a couple options here:

  • Replicated MeshReflectorMaterial from scratch yourself but using CSM (easiest)
  • Figure out what MeshReflectorMaterial changes, where, and write your own patchMaps for your usecase

If you think that this issue can be fixed in CSM, please re-open the issue and submit a fix proposal or PR.

from three-customshadermaterial.

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