Comments (6)
Cheers! ๐
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This example is outdated. Please refer to the readme for latest usage with the latest version
from three-customshadermaterial.
Oooh sorry... Thanks for your reply!!!)
It all worked out, but there was one mistake left...
import { patchShaders } from 'gl-noise/build/glNoise.m';
Could not find a declaration file for module 'gl-noise/build/glNoise.m'. '/Volumes/macos2/sites/gitteam/ServiceCommerceFrontend/node_modules/gl-noise/build/glNoise.m.js' implicitly has an 'any' type.
Try npm install @types/gl-noise
if it exists or add a new declaration (.d.ts) file containing `declare module 'gl-noise/build/glNoise.m'
if i try npm install @types/gl-noise have error too...
from three-customshadermaterial.
Otherwise, it's a great job, I admire your skills
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Thanks!!
Yes thatโs because glNoise is not a Typescript library. You will have to suppress that error with // @ts-ignore
for now. Iโm in the process of rewriting glNoise so look out for that.
from three-customshadermaterial.
Roger that, will definitely follow you in the future, thank you!!!
from three-customshadermaterial.
Related Issues (20)
- Shaders not working HOT 2
- ERROR: 0:645: 'csm_Normal' undeclared identifier HOT 1
- Override fragment normals? HOT 6
- Is it possible to output a normal from a fragment shader? HOT 2
- "Multiple instances of Three.js being imported" issue HOT 3
- Can you disable projection in the vertex shader? HOT 3
- Add csm_Bump? HOT 5
- If the base material has a map, a CSM from it throws an error on three >= 0.151.0 HOT 1
- Shader compilation failure if csm_Feature used is not compatible with base material HOT 2
- Warning: Function copy already exists on CSM, renaming to base_copy HOT 2
- Support macro defines like THREE.ShaderMaterial HOT 1
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- How to change the opacity of extended material ? HOT 3
- Couldn't extend `<MeshReflectorMaterial/>` from `drei` HOT 1
- Feature request addition of transmision and thickness maps HOT 1
- Cannot use both csm_DiffuseColor and csm_FragColor in if/else HOT 3
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